// to create a font of non-standard encoding (like KOI8) under Windows - the
// facename specifies the encoding then)
// to create a font of non-standard encoding (like KOI8) under Windows - the
// facename specifies the encoding then)
-#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMAC__) || defined(__WXCOCOA__) // FIXME: __WXCOCOA__
+#if defined(__WXMSW__) || \
+ defined(__WXPM__) || \
+ defined(__WXMAC__) || \
+ defined(__WXCOCOA__) // FIXME: __WXCOCOA__
+
-#elif defined(__WXGTK20__)
- // No way to specify this in Pango as this
- // seems to be handled internally.
+#elif defined(wxHAS_UTF8_FONTS)
+ // ports using UTF-8 for text don't need encoding information for fonts
// this struct is saved in config by wxFontMapper, so it should know to
// serialise itself (implemented in platform-specific code)
bool FromString(const wxString& s);
// this struct is saved in config by wxFontMapper, so it should know to
// serialise itself (implemented in platform-specific code)
bool FromString(const wxString& s);