// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "caret.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
// timer stuff
// ----------------------------------------------------------------------------
-wxCaretTimer::wxCaretTimer(wxCaret *caret)
-{
- m_caret = caret;
+wxCaretTimer::wxCaretTimer(wxCaret *caret)
+{
+ m_caret = caret;
}
-void wxCaretTimer::Notify()
-{
- m_caret->OnTimer();
+void wxCaretTimer::Notify()
+{
+ m_caret->OnTimer();
}
void wxCaret::OnTimer()
void wxCaret::InitGeneric()
{
- m_hasFocus = TRUE;
- m_blinkedOut = TRUE;
-
+ m_hasFocus = true;
+ m_blinkedOut = true;
+#ifndef wxHAS_CARET_USING_OVERLAYS
m_xOld =
m_yOld = -1;
m_bmpUnderCaret.Create(m_width, m_height);
+#endif
}
wxCaret::~wxCaret()
void wxCaret::DoMove()
{
+#ifdef wxHAS_CARET_USING_OVERLAYS
+ m_overlay.Reset();
+#endif
if ( IsVisible() )
{
if ( !m_blinkedOut )
//else: will be shown at the correct location when it is shown
}
+void wxCaret::DoSize()
+{
+ int countVisible = m_countVisible;
+ if (countVisible > 0)
+ {
+ m_countVisible = 0;
+ DoHide();
+ }
+#ifdef wxHAS_CARET_USING_OVERLAYS
+ m_overlay.Reset();
+#else
+ // Change bitmap size
+ m_bmpUnderCaret = wxBitmap(m_width, m_height);
+#endif
+ if (countVisible > 0)
+ {
+ m_countVisible = countVisible;
+ DoShow();
+ }
+}
+
// ----------------------------------------------------------------------------
// handling the focus
// ----------------------------------------------------------------------------
void wxCaret::OnSetFocus()
{
- m_hasFocus = TRUE;
+ m_hasFocus = true;
if ( IsVisible() )
Refresh();
void wxCaret::OnKillFocus()
{
- m_hasFocus = FALSE;
+ m_hasFocus = false;
if ( IsVisible() )
{
void wxCaret::Refresh()
{
wxClientDC dcWin(GetWindow());
+// this is the new code, switch to 0 if this gives problems
+#ifdef wxHAS_CARET_USING_OVERLAYS
+ wxDCOverlay dcOverlay( m_overlay, &dcWin, m_x, m_y, m_width , m_height );
+ if ( m_blinkedOut )
+ {
+ dcOverlay.Clear();
+ }
+ else
+ {
+ DoDraw( &dcWin, GetWindow() );
+ }
+#else
wxMemoryDC dcMem;
dcMem.SelectObject(m_bmpUnderCaret);
if ( m_blinkedOut )
if ( m_xOld == -1 && m_yOld == -1 )
{
// save the part we're going to overdraw
-
- int x = m_x,
- y = m_y;
-#if defined(__WXGTK__) && !defined(__WX_DC_BLIT_FIXED__)
- wxPoint pt = dcWin.GetDeviceOrigin();
- x += pt.x;
- y += pt.y;
-#endif // broken wxGTK wxDC::Blit
dcMem.Blit(0, 0, m_width, m_height,
- &dcWin, x, y);
+ &dcWin, m_x, m_y);
m_xOld = m_x;
m_yOld = m_y;
// more
// and draw the caret there
- DoDraw(&dcWin);
+ DoDraw(&dcWin, GetWindow());
}
+#endif
}
-void wxCaret::DoDraw(wxDC *dc)
+void wxCaret::DoDraw(wxDC *dc, wxWindow* win)
{
- dc->SetPen( *wxBLACK_PEN );
-
- dc->SetBrush(*(m_hasFocus ? wxBLACK_BRUSH : wxTRANSPARENT_BRUSH));
- dc->SetPen(*wxBLACK_PEN);
+ wxPen pen(*wxBLACK_PEN);
+ wxBrush brush(*wxBLACK_BRUSH);
+ if (win)
+ {
+ wxColour backgroundColour(win->GetBackgroundColour());
+ if (backgroundColour.Red() < 100 &&
+ backgroundColour.Green() < 100 &&
+ backgroundColour.Blue() < 100)
+ {
+ pen = *wxWHITE_PEN;
+ brush = *wxWHITE_BRUSH;
+ }
+ }
+ dc->SetPen( pen );
+ dc->SetBrush(m_hasFocus ? brush : *wxTRANSPARENT_BRUSH);
// VZ: unfortunately, the rectangle comes out a pixel smaller when this is
// done under wxGTK - no idea why