#if wxUSE_SOUND
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "sound.h"
-#endif
-
#include "wx/object.h"
// ----------------------------------------------------------------------------
// wxSound: simple audio playback class
// ----------------------------------------------------------------------------
-class wxSoundBackend;
-class wxSound;
-class wxDynamicLibrary;
+class WXDLLIMPEXP_ADV wxSoundBackend;
+class WXDLLIMPEXP_ADV wxSound;
+class WXDLLIMPEXP_BASE wxDynamicLibrary;
/// Sound data, as loaded from .wav file:
-class wxSoundData
+class WXDLLIMPEXP_ADV wxSoundData
{
public:
wxSoundData() : m_refCnt(1) {}
/// Simple sound class:
-class wxSound : public wxSoundBase
+class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
{
public:
wxSound();
};
// Audio backend interface
-class wxSoundBackend
+class WXDLLIMPEXP_ADV wxSoundBackend
{
public:
virtual ~wxSoundBackend() {}