#include "wx/ctrlsub.h" // base class
// forward declarations are enough here
-class WXDLLEXPORT wxArrayInt;
-class WXDLLEXPORT wxArrayString;
+class WXDLLIMPEXP_BASE wxArrayInt;
+class WXDLLIMPEXP_BASE wxArrayString;
// ----------------------------------------------------------------------------
// global data
// multiple selection logic
virtual bool IsSelected(int n) const = 0;
- virtual void SetSelection(int n, bool select = TRUE) = 0;
- virtual void Select(int n) { SetSelection(n, TRUE); }
- void Deselect(int n) { SetSelection(n, FALSE); }
+ virtual void SetSelection(int n, bool select = true) = 0;
+ virtual void Select(int n) { SetSelection(n, true); }
+ void Deselect(int n) { SetSelection(n, false); }
void DeselectAll(int itemToLeaveSelected = -1);
- virtual bool SetStringSelection(const wxString& s, bool select = TRUE);
+ virtual bool SetStringSelection(const wxString& s, bool select = true);
// works for single as well as multiple selection listboxes (unlike
// GetSelection which only works for listboxes with single selection)
// listbox and ensures that it is visible i.e. not scrolled out of view
void AppendAndEnsureVisible(const wxString& s);
- // return TRUE if the listbox allows multiple selection
+ // return true if the listbox allows multiple selection
bool HasMultipleSelection() const
{
return (m_windowStyle & wxLB_MULTIPLE) ||
(m_windowStyle & wxLB_EXTENDED);
}
- // return TRUE if this listbox is sorted
+ // return true if this listbox is sorted
bool IsSorted() const { return (m_windowStyle & wxLB_SORT) != 0; }
// emulate selecting or deselecting the item event.GetInt() (depending on