// --------
wxTreeCtrl() { Init(); }
- wxTreeCtrl(wxWindow *parent, wxWindowID id = -1,
+ wxTreeCtrl(wxWindow *parent, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT,
virtual ~wxTreeCtrl();
- bool Create(wxWindow *parent, wxWindowID id = -1,
+ bool Create(wxWindow *parent, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT,
// allow the user to expand the items which don't have any children now
// - but instead add them only when needed, thus minimizing memory
// usage and loading time.
- void SetItemHasChildren(const wxTreeItemId& item, bool has = TRUE);
+ void SetItemHasChildren(const wxTreeItemId& item, bool has = true);
// the item will be shown in bold
- void SetItemBold(const wxTreeItemId& item, bool bold = TRUE);
+ void SetItemBold(const wxTreeItemId& item, bool bold = true);
// the item will be shown with a drop highlight
- void SetItemDropHighlight(const wxTreeItemId& item, bool highlight = TRUE);
+ void SetItemDropHighlight(const wxTreeItemId& item, bool highlight = true);
// set the items text colour
void SetItemTextColour(const wxTreeItemId& item, const wxColour& col);
// number of children
// ------------------
- // if 'recursively' is FALSE, only immediate children count, otherwise
+ // if 'recursively' is false, only immediate children count, otherwise
// the returned number is the number of all items in this branch
size_t GetChildrenCount(const wxTreeItemId& item,
- bool recursively = TRUE) const;
+ bool recursively = true) const;
// navigation
// ----------
- // wxTreeItemId.IsOk() will return FALSE if there is no such item
+ // wxTreeItemId.IsOk() will return false if there is no such item
// get the root tree item
wxTreeItemId GetRootItem() const;
#if WXWIN_COMPATIBILITY_2_2
// deprecated: Use GetItemParent instead.
wxTreeItemId GetParent(const wxTreeItemId& item) const
- { return GetItemParent( item ); }
+ { return GetItemParent( item ); }
- // Expose the base class method hidden by the one above.
+ // Expose the base class method hidden by the one above.
wxWindow *GetParent() const { return wxControl::GetParent(); }
#endif // WXWIN_COMPATIBILITY_2_2
// edited simultaneously)
wxTextCtrl* GetEditControl() const;
// end editing and accept or discard the changes to item label
- void EndEditLabel(const wxTreeItemId& item, bool discardChanges = FALSE);
+ void EndEditLabel(const wxTreeItemId& item, bool discardChanges = false);
// sorting
// this function is called to compare 2 items and should return -1, 0
// get the bounding rectangle of the item (or of its label only)
bool GetBoundingRect(const wxTreeItemId& item,
wxRect& rect,
- bool textOnly = FALSE) const;
+ bool textOnly = false) const;
// deprecated
// ----------
// get/set the check state for the item (only for wxTR_MULTIPLE)
bool IsItemChecked(const wxTreeItemId& item) const;
- void SetItemCheck(const wxTreeItemId& item, bool check = TRUE);
+ void SetItemCheck(const wxTreeItemId& item, bool check = true);
// set/get the item state.image (state == -1 means cycle to the next one)
void SetState(const wxTreeItemId& node, int state);
// refresh a single item
void RefreshItem(const wxTreeItemId& item);
- wxTextCtrl *m_textCtrl; // used while editing the item label
+ // data used only while editing the item label:
+ wxTextCtrl *m_textCtrl; // text control in which it is edited
+ wxTreeItemId m_idEdited; // the item being edited
+
wxImageList *m_imageListNormal, // images for tree elements
*m_imageListState; // special images for app defined states
- bool m_ownsImageListNormal, m_ownsImageListState;
+ bool m_ownsImageListNormal,
+ m_ownsImageListState;
private:
// the common part of all ctors
// the hash storing the items attributes (indexed by item ids)
wxMapTreeAttr m_attrs;
- // TRUE if the hash above is not empty
+ // true if the hash above is not empty
bool m_hasAnyAttr;
// used for dragging