}
else
{
- if ( IsControlVisible( (ControlRef) m_macControl ) && !m_macCanvasIsShown )
+ if ( m_peer->IsVisible()&& !m_macCanvasIsShown )
{
m_macCanvasIsShown = true ;
SetViewport() ;
void wxGLCanvas::MacVisibilityChanged()
{
- if ( !IsControlVisible( (ControlRef) m_macControl ) )
+ if ( !MacIsReallyShown() )
{
if ( m_macCanvasIsShown )
{