wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegion(const wxRect& rect);
wxRegion(const MGLRegion& region);
+ wxRegion( const wxBitmap& bmp)
+ {
+ Union(bmp);
+ }
wxRegion( const wxBitmap& bmp,
- const wxColour& transColour = wxNullColour,
- int tolerance = 0)
+ const wxColour& transColour, int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
- // with this region. If the bitmap has a mask then it will be used,
- // otherwise the colour to be treated as transparent may be specified,
+ // with this region. First version takes transparency from bitmap's mask,
+ // second lets the user specify the colour to be treated as transparent
// along with an optional tolerance value.
+ // NOTE: implemented in common/rgncmn.cpp
+ bool Union(const wxBitmap& bmp);
bool Union(const wxBitmap& bmp,
- const wxColour& transColour = wxNullColour,
- int tolerance = 0);
+ const wxColour& transColour, int tolerance = 0);
// implementation from now on: