#include "wx/log.h"
#include "wx/intl.h"
+#include "wx/image.h"
#include "wx/msw/imaglist.h"
#include "wx/msw/private.h"
UINT flags = 0;
// set appropriate color depth
- int dd = wxDisplayDepth();
#ifdef __WXWINCE__
flags |= ILC_COLOR;
#else
- if (dd <= 4) flags |= ILC_COLOR; // 16 color
- else if (dd <= 8) flags |= ILC_COLOR8; // 256 color
- else if (dd <= 16) flags |= ILC_COLOR16; // 64k hi-color
- else if (dd <= 24) flags |= ILC_COLOR24; // 16m truecolor
- else if (dd <= 32) flags |= ILC_COLOR32; // 16m truecolor
+ int dd = wxDisplayDepth();
+
+ if (dd <= 4) flags |= ILC_COLOR; // 16 color
+ else if (dd <= 8) flags |= ILC_COLOR8; // 256 color
+ else if (dd <= 16) flags |= ILC_COLOR16; // 64k hi-color
+ else if (dd <= 24) flags |= ILC_COLOR24; // 16m truecolor
+ else if (dd <= 32) flags |= ILC_COLOR32; // 16m truecolor
#endif
if ( mask )
(void)Remove(0);
}
- return TRUE;
+ return true;
}
// Draws the given image on a dc at the specified position.
-// If 'solidBackground' is TRUE, Draw sets the image list background
+// If 'solidBackground' is true, Draw sets the image list background
// colour to the background colour of the wxDC, to speed up
// drawing by eliminating masked drawing where possible.
bool wxImageList::Draw(int index,
bool solidBackground)
{
HDC hDC = GetHdcOf(dc);
- wxCHECK_MSG( hDC, FALSE, _T("invalid wxDC in wxImageList::Draw") );
+ wxCHECK_MSG( hDC, false, _T("invalid wxDC in wxImageList::Draw") );
COLORREF clr = CLR_NONE; // transparent by default
if ( solidBackground )
return ok;
}
+// Get the bitmap
+wxBitmap wxImageList::GetBitmap(int index) const
+{
+ int bmp_width = 0, bmp_height = 0;
+ GetSize(index, bmp_width, bmp_height);
+
+ wxBitmap bitmap(bmp_width, bmp_height);
+ wxMemoryDC dc;
+ dc.SelectObject(bitmap);
+
+ // draw it the first time to find a suitable mask colour
+ ((wxImageList*)this)->Draw(index, dc, 0, 0, wxIMAGELIST_DRAW_TRANSPARENT);
+ dc.SelectObject(wxNullBitmap);
+
+ // find the suitable mask colour
+ wxImage image = bitmap.ConvertToImage();
+ unsigned char r = 0, g = 0, b = 0;
+ image.FindFirstUnusedColour(&r, &g, &b);
+
+ // redraw whole image and bitmap in the mask colour
+ image.Create(bmp_width, bmp_height);
+ image.Replace(0, 0, 0, r, g, b);
+ bitmap = wxBitmap(image);
+
+ // redraw icon over the mask colour to actually draw it
+ dc.SelectObject(bitmap);
+ ((wxImageList*)this)->Draw(index, dc, 0, 0, wxIMAGELIST_DRAW_TRANSPARENT);
+ dc.SelectObject(wxNullBitmap);
+
+ // get the image, set the mask colour and convert back to get transparent bitmap
+ image = bitmap.ConvertToImage();
+ image.SetMaskColour(r, g, b);
+ bitmap = wxBitmap(image);
+
+ return bitmap;
+}
+
+// Get the icon
+wxIcon wxImageList::GetIcon(int index) const
+{
+ HICON hIcon = ImageList_ExtractIcon(0, GetHImageList(), index);
+ if (hIcon)
+ {
+ wxIcon icon;
+ icon.SetHICON((WXHICON)hIcon);
+
+ int iconW, iconH;
+ GetSize(index, iconW, iconH);
+ icon.SetSize(iconW, iconH);
+
+ return icon;
+ }
+ else
+ return wxNullIcon;
+}
+
// ----------------------------------------------------------------------------
// helpers
// ----------------------------------------------------------------------------
{
HBITMAP hbmpMask;
wxMask *pMask;
- bool deleteMask = FALSE;
+ bool deleteMask = false;
if ( mask.Ok() )
{
pMask = new wxMask(bitmap, col);
- deleteMask = TRUE;
+ deleteMask = true;
}
hbmpMask = (HBITMAP)pMask->GetMaskBitmap();