/////////////////////////////////////////////////////////////////////////////
-// Name: memory.cpp
+// Name: src/common/memory.cpp
// Purpose: Memory checking implementation
// Author: Arthur Seaton, Julian Smart
// Modified by:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "memory.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
-#endif
-
-#ifndef WX_PRECOMP
-#include "wx/defs.h"
+ #pragma hdrstop
#endif
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-// #pragma implementation
-#endif
+#include "wx/memory.h"
#ifndef WX_PRECOMP
-#include "wx/utils.h"
-#include "wx/app.h"
-#include "wx/hash.h"
+ #include "wx/utils.h"
+ #include "wx/app.h"
+ #include "wx/hash.h"
+ #include "wx/log.h"
#endif
#if wxUSE_THREADS
-#include "wx/thread.h"
+ #include "wx/thread.h"
#endif
-#include "wx/log.h"
#include <stdlib.h>
#include "wx/ioswrap.h"
#endif
-#include "wx/memory.h"
-
-#if wxUSE_THREADS && defined(__WXDEBUG__) && !defined(__WXMAC__)
+#if wxUSE_THREADS && defined(__WXDEBUG__)
#define USE_THREADSAFE_MEMORY_ALLOCATION 1
#else
#define USE_THREADSAFE_MEMORY_ALLOCATION 0
int count;
va_list argptr;
va_start(argptr, szFormat);
- buf[sizeof(buf)-1] = _T('\0');
+ buf[sizeof(buf)/sizeof(wxChar)-1] = _T('\0');
// keep 3 bytes for a \r\n\0
- count = wxVsnprintf(buf, sizeof(buf)-3, szFormat, argptr);
+ count = wxVsnprintf(buf, sizeof(buf)/sizeof(wxChar)-3, szFormat, argptr);
if ( count < 0 )
- count = sizeof(buf)-3;
+ count = sizeof(buf)/sizeof(wxChar)-3;
buf[count]=_T('\r');
buf[count+1]=_T('\n');
buf[count+2]=_T('\0');
MemoryCriticalSection() {
memSectionOk = true;
}
+ ~MemoryCriticalSection() {
+ memSectionOk = false;
+ }
};
class MemoryCriticalSectionLocker
bool m_locked;
};
-MemoryCriticalSection &GetMemLocker()
+static MemoryCriticalSection memLocker;
+
+#endif // USE_THREADSAFE_MEMORY_ALLOCATION
+
+
+#ifdef __WXDEBUG__
+#if !(defined(__WXMSW__) && (defined(WXUSINGDLL) || defined(WXMAKINGDLL_BASE)))
+#if wxUSE_GLOBAL_MEMORY_OPERATORS
+void * operator new (size_t size, wxChar * fileName, int lineNum)
{
- static MemoryCriticalSection memLocker;
- return memLocker;
+ return wxDebugAlloc(size, fileName, lineNum, false, false);
}
-#endif
+void * operator new (size_t size)
+{
+ return wxDebugAlloc(size, NULL, 0, false);
+}
+
+void operator delete (void * buf)
+{
+ wxDebugFree(buf, false);
+}
+
+#if wxUSE_ARRAY_MEMORY_OPERATORS
+void * operator new[] (size_t size)
+{
+ return wxDebugAlloc(size, NULL, 0, false, true);
+}
+
+void * operator new[] (size_t size, wxChar * fileName, int lineNum)
+{
+ return wxDebugAlloc(size, fileName, lineNum, false, true);
+}
+
+void operator delete[] (void * buf)
+{
+ wxDebugFree(buf, true);
+}
+#endif // wxUSE_ARRAY_MEMORY_OPERATORS
+#endif // wxUSE_GLOBAL_MEMORY_OPERATORS
+#endif // !(defined(__WXMSW__) && (defined(WXUSINGDLL) || defined(WXMAKINGDLL_BASE)))
// TODO: store whether this is a vector or not.
void * wxDebugAlloc(size_t size, wxChar * fileName, int lineNum, bool isObject, bool WXUNUSED(isVect) )
{
#if USE_THREADSAFE_MEMORY_ALLOCATION
- MemoryCriticalSectionLocker lock(GetMemLocker());
+ MemoryCriticalSectionLocker lock(memLocker);
#endif
// If not in debugging allocation mode, do the normal thing
void wxDebugFree(void * buf, bool WXUNUSED(isVect) )
{
#if USE_THREADSAFE_MEMORY_ALLOCATION
- MemoryCriticalSectionLocker lock(GetMemLocker());
+ MemoryCriticalSectionLocker lock(memLocker);
#endif
if (!buf)
free((char *)st);
}
+#endif // __WXDEBUG__
+
// Trace: send output to the current debugging stream
void wxTrace(const wxChar * ...)
{
}
//----------------------------------------------------------------------------
-// Final cleanup after all global objects in all files have been destructed
+// Final cleanup after all global objects in all files have been destroyed
//----------------------------------------------------------------------------
// Don't set it to 0 by dynamic initialization
-// Some compilers will realy do the asignment later
+// Some compilers will really do the assignment later
// All global variables are initialized to 0 at the very beginning, and this is just fine.
int wxDebugContextDumpDelayCounter::sm_count;
}
// Even if there is nothing else, make sure that there is at
-// least one clenup counter object
+// least one cleanup counter object
static wxDebugContextDumpDelayCounter wxDebugContextDumpDelayCounter_One;
#endif // (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
-