- wxBitmap(); // Platform-specific
-
- // Copy constructors
- wxBitmap(const wxBitmap& bitmap)
- : wxBitmapBase()
- { Ref(bitmap); }
-
- // Initialize with raw data.
- wxBitmap(const char bits[], int width, int height, int depth = 1);
-
- // Initialize with XPM data
- bool CreateFromXpm(const char **bits);
- wxBitmap(const char **bits);
- wxBitmap(char **bits);
-
- // Load a file or resource
- wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_PICT_RESOURCE);
-
- // Constructor for generalised creation from data
- wxBitmap(void *data, wxBitmapType type, int width, int height, int depth = 1);
-
- // If depth is omitted, will create a bitmap compatible with the display
- wxBitmap(int width, int height, int depth = -1);
-
- // Convert from wxImage:
- wxBitmap(const wxImage& image, int depth = -1);
-
- ~wxBitmap();
-
- wxImage ConvertToImage() const;
-
- // get the given part of bitmap
- wxBitmap GetSubBitmap( const wxRect& rect ) const;
-
- virtual bool Create(int width, int height, int depth = -1);
- virtual bool Create(void *data, wxBitmapType type, int width, int height, int depth = 1);
- virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
- virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
-
- // copies the contents and mask of the given (colour) icon to the bitmap
- virtual bool CopyFromIcon(const wxIcon& icon);
-
- bool Ok() const;
- int GetWidth() const;
- int GetHeight() const;
- int GetDepth() const;
- int GetQuality() const;
- void SetWidth(int w);
- void SetHeight(int h);
- void SetDepth(int d);
- void SetQuality(int q);
- void SetOk(bool isOk);
+ wxBitmap(); // Platform-specific
+
+ // Initialize with raw data.
+ wxBitmap(const char bits[], int width, int height, int depth = 1);
+
+ // Initialize with XPM data
+ wxBitmap(const char* const* bits);
+
+ // Load a file or resource
+ wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_PICT_RESOURCE);
+
+ // Constructor for generalised creation from data
+ wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
+
+ // If depth is omitted, will create a bitmap compatible with the display
+ wxBitmap(int width, int height, int depth = -1);
+
+ // Convert from wxImage:
+ wxBitmap(const wxImage& image, int depth = -1);
+
+ // Convert from wxIcon
+ wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
+
+ virtual ~wxBitmap();
+
+ wxImage ConvertToImage() const;
+
+ // get the given part of bitmap
+ wxBitmap GetSubBitmap( const wxRect& rect ) const;
+
+ virtual bool Create(int width, int height, int depth = -1);
+ virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
+ // virtual bool Create( WXHICON icon) ;
+ virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
+
+ wxBitmapRefData *GetBitmapData() const
+ { return (wxBitmapRefData *)m_refData; }
+
+ // copies the contents and mask of the given (colour) icon to the bitmap
+ virtual bool CopyFromIcon(const wxIcon& icon);
+
+ int GetWidth() const;
+ int GetHeight() const;
+ int GetDepth() const;
+ void SetWidth(int w);
+ void SetHeight(int h);
+ void SetDepth(int d);
+ void SetOk(bool isOk);