/////////////////////////////////////////////////////////////////////////////
-// Name: font.h
+// Name: wx/motif/font.h
// Purpose: wxFont class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FONT_H_
#define _WX_FONT_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "font.h"
+#if __WXMOTIF20__ && !__WXLESSTIF__
+ #define wxMOTIF_NEW_FONT_HANDLING 1
+#else
+ #define wxMOTIF_NEW_FONT_HANDLING 0
#endif
class wxXFont;
// Font
-class wxFont : public wxFontBase
+class WXDLLIMPEXP_CORE wxFont : public wxFontBase
{
public:
// ctors and such
int family,
int style,
int weight,
- bool underlined = FALSE,
+ bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
int family,
int style,
int weight,
- bool underlined = FALSE,
+ bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
WXDisplay* display = NULL) const;
// These two are helper functions for convenient access of the above.
+#if !wxMOTIF_NEW_FONT_HANDLING
WXFontStructPtr GetFontStruct(double scale = 1.0,
WXDisplay* display = NULL) const;
WXFontList GetFontList(double scale = 1.0,
WXDisplay* display = NULL) const;
-#if __WXMOTIF20__
+#else
+ WXFontSet GetFontSet(double scale, WXDisplay* display = NULL) const;
+#endif
+#if __WXMOTIF20__ // && !__WXLESSTIF__ for 2.7
WXRenderTable GetRenderTable(WXDisplay* display) const;
#endif
- // returns either a XmFontList or XmRendition, depending
+ // returns either a XmFontList or XmRenderTable, depending
// on Motif version
WXFontType GetFontType(WXDisplay* display) const;
+ // like the function above but does a copy for XmFontList
+ WXFontType GetFontTypeC(WXDisplay* display) const;
static WXString GetFontTag();
protected:
virtual void DoSetNativeFontInfo( const wxNativeFontInfo& info );
void Init();
// VZ: IMHO, we don't need it at all...
- bool RealizeResource() { return TRUE; }
+ bool RealizeResource() { return true; }
void Unshare();
private: