virtual wxDragResult DoDragDrop(int flags = wxDrag_CopyOnly) = 0;
// override to give feedback depending on the current operation result
- // "effect" and return TRUE if you did something, FALSE to let the library
+ // "effect" and return true if you did something, false to let the library
// give the default feedback
- virtual bool GiveFeedback(wxDragResult WXUNUSED(effect)) { return FALSE; }
+ virtual bool GiveFeedback(wxDragResult WXUNUSED(effect)) { return false; }
protected:
const wxCursor& GetCursor(wxDragResult res) const
virtual void OnLeave() { }
// this function is called when data is dropped at position (x, y) - if it
- // returns TRUE, OnData() will be called immediately afterwards which will
+ // returns true, OnData() will be called immediately afterwards which will
// allow to retrieve the data dropped.
virtual bool OnDrop(wxCoord x, wxCoord y) = 0;
virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def) = 0;
// may be called *only* from inside OnData() and will fill m_dataObject
- // with the data from the drop source if it returns TRUE
+ // with the data from the drop source if it returns true
virtual bool GetData() = 0;
protected: