// ----------------------------------------------------------------------------
// Pushbutton
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Pushbutton
// ----------------------------------------------------------------------------
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
// implementation from now on
virtual void Command(wxCommandEvent& event);
virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWCommand(WXUINT param, WXWORD id);
// implementation from now on
virtual void Command(wxCommandEvent& event);
virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWCommand(WXUINT param, WXWORD id);
// coloured buttons support
virtual bool SetBackgroundColour(const wxColour &colour);
virtual bool SetForegroundColour(const wxColour &colour);
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
// coloured buttons support
virtual bool SetBackgroundColour(const wxColour &colour);
virtual bool SetForegroundColour(const wxColour &colour);
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);