/////////////////////////////////////////////////////////////////////////////
-// Name: glcanvas.h
+// Name: wx/x11/glcanvas.h
// Purpose: wxGLCanvas, for using OpenGL with wxWidgets 2.0 for Motif.
// Uses the GLX extension.
// Author: Julian Smart and Wolfram Gloger
// Created: 1995, 1999
// RCS-ID: $Id$
// Copyright: (c) Julian Smart, Wolfram Gloger
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "glcanvas.h"
-#endif
-
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
-#include "wx/setup.h"
+#include "wx/defs.h"
#if wxUSE_GLCANVAS
enum
{
WX_GL_RGBA=1, /* use true color palette */
- WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
- WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
- WX_GL_DOUBLEBUFFER, /* use doublebuffer */
- WX_GL_STEREO, /* use stereoscopic display */
- WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
- WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
- WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
- WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
- WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
- WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
- WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
- WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
- WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
- WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
- WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
+ WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
+ WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
+ WX_GL_DOUBLEBUFFER, /* use doublebuffer */
+ WX_GL_STEREO, /* use stereoscopic display */
+ WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
+ WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
+ WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
+ WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
+ WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
+ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
+ WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
+ WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
+ WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
+ WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
+ WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
};
//---------------------------------------------------------------------------
class WXDLLEXPORT wxGLContext: public wxObject
{
public:
- wxGLContext( bool isRGB, wxWindow *win,
+ wxGLContext( bool isRGB, wxWindow *win,
const wxPalette& palette = wxNullPalette );
- wxGLContext( bool WXUNUSED(isRGB), wxWindow *win,
+ wxGLContext( bool WXUNUSED(isRGB), wxWindow *win,
const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */
);
~wxGLContext();
-
+
void SetCurrent();
void SetColour(const wxChar *colour);
void SwapBuffers();
-
+
void SetupPixelFormat();
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
-
+
inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
inline wxWindow* GetWindow() const { return m_window; }
// inline GtkWidget* GetWidget() const { return m_widget; }
inline GLXContext GetContext() const { return m_glContext; }
-
+
public:
GLXContext m_glContext;
-
+
// GtkWidget *m_widget;
wxPalette m_palette;
wxWindow* m_window;
-
+
DECLARE_CLASS(wxGLContext)
};
m_vi = (void*) NULL;
// m_exposed = FALSE;
}
- wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
+ wxGLCanvas( wxWindow *parent, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = wxT("GLCanvas"),
- int *attribList = (int*) NULL,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = wxT("GLCanvas"),
+ int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
- wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
- wxWindowID id = -1,
+ wxGLCanvas( wxWindow *parent, const wxGLContext *shared,
+ wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = wxT("GLCanvas"),
- int *attribList = (int*) NULL,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = wxT("GLCanvas"),
+ int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
- wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL,
- wxWindowID id = -1,
+ wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared,
+ wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = wxT("GLCanvas"),
- int *attribList = (int*) NULL,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = wxT("GLCanvas"),
+ int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
-
- bool Create( wxWindow *parent,
+
+ bool Create( wxWindow *parent,
const wxGLContext *shared = (wxGLContext*)NULL,
const wxGLCanvas *shared_context_of = (wxGLCanvas*)NULL,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = wxT("GLCanvas"),
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = wxT("GLCanvas"),
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
-
+
~wxGLCanvas();
-
+
void SetCurrent();
void SetColour(const wxChar *colour);
void SwapBuffers();
-
+
// void OnSize(wxSizeEvent& event);
-
+
// void OnInternalIdle();
-
- inline wxGLContext* GetContext() const { return m_glContext; }
-
+
+ inline wxGLContext* GetContext() const { return m_glContext; }
+
// implementation
-
+
wxGLContext *m_glContext,
*m_sharedContext;
wxGLCanvas *m_sharedContextOf;
void *m_vi;
// GtkWidget *m_glWidget;
// bool m_exposed;
-
+
DECLARE_EVENT_TABLE()
DECLARE_CLASS(wxGLCanvas)
-
+
};
#endif