class WXDLLEXPORT wxToolBar;
#endif
+
+// Not using a combined wxToolBar/wxMenuBar? then use
+// a commandbar in WinCE .NET to implement the
+// menubar, since there is no ::SetMenu function.
+#if defined(__WXWINCE__)
+# if ((_WIN32_WCE >= 400) && !defined(__POCKETPC__) && !defined(__SMARTPHONE__)) || \
+ defined(__HANDHELDPC__)
+# define WINCE_WITH_COMMANDBAR
+# else
+# define WINCE_WITHOUT_COMMANDBAR
+# endif
+#endif
+
+
#include "wx/arrstr.h"
// ----------------------------------------------------------------------------
virtual void Detach();
virtual void Attach(wxFrame *frame);
-#if wxUSE_TOOLBAR && defined(__WXWINCE__) && (_WIN32_WCE < 400 || defined(WIN32_PLATFORM_PSPC) || defined(WIN32_PLATFORM_WFSP))
+#if defined(__WXWINCE__) && wxUSE_TOOLBAR
// Under WinCE, a menubar is owned by the frame's toolbar
void SetToolBar(wxToolBar* toolBar) { m_toolBar = toolBar; }
wxToolBar* GetToolBar() const { return m_toolBar; }
#endif
+#ifdef WINCE_WITH_COMMANDBAR
+ WXHWND GetCommandBar() const { return m_commandBar; }
+ bool AddAdornments(long style);
+#endif
+
#if wxUSE_ACCEL
// get the accel table for all the menus
const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
#if defined(__WXWINCE__) && wxUSE_TOOLBAR
wxToolBar* m_toolBar;
#endif
- // Not using a combined wxToolBar/wxMenuBar? then use
- // a commandbar in WinCE .NET to implement the
- // menubar, since there is no ::SetMenu function.
-#if defined(__WXWINCE__) && (_WIN32_WCE >= 400 && !defined(WIN32_PLATFORM_PSPC) && defined(WIN32_PLATFORM_WFSP))
+
+#ifdef WINCE_WITH_COMMANDBAR
WXHWND m_commandBar;
+ bool m_adornmentsAdded;
#endif
private: