/////////////////////////////////////////////////////////////////////////////
-// Name: colour.h
+// Name: wx/gtk1/colour.h
// Purpose:
// Author: Robert Roebling
// Id: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-
#ifndef __GTKCOLOURH__
#define __GTKCOLOURH__
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface
-#endif
-
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/string.h"
// classes
//-----------------------------------------------------------------------------
-class wxDC;
-class wxPaintDC;
-class wxBitmap;
-class wxWindow;
+class WXDLLIMPEXP_CORE wxDC;
+class WXDLLIMPEXP_CORE wxPaintDC;
+class WXDLLIMPEXP_CORE wxBitmap;
+class WXDLLIMPEXP_CORE wxWindow;
-class wxColour;
+class WXDLLIMPEXP_CORE wxColour;
//-----------------------------------------------------------------------------
// wxColour
//-----------------------------------------------------------------------------
-class wxColour: public wxGDIObject
+class WXDLLIMPEXP_CORE wxColour : public wxColourBase
{
public:
- wxColour() { }
-
- // Construct from RGB
- wxColour( unsigned char red, unsigned char green, unsigned char blue );
- wxColour( unsigned long colRGB ) { Set(colRGB); }
-
- // Implicit conversion from the colour name
- wxColour( const wxString &colourName ) { InitFromName(colourName); }
- wxColour( const char *colourName ) { InitFromName( wxString::FromAscii(colourName) ); }
-#if wxUSE_UNICODE
- wxColour( const wxChar *colourName ) { InitFromName( wxString(colourName) ); }
-#endif
+ // constructors
+ // ------------
+ // default
+ wxColour() { }
+ DEFINE_STD_WXCOLOUR_CONSTRUCTORS
- wxColour( const wxColour& col )
- : wxGDIObject()
- { Ref(col); }
- wxColour& operator = ( const wxColour& col ) { Ref(col); return *this; }
+ virtual ~wxColour();
- ~wxColour();
+ virtual bool FromString(const wxString& str);
- bool Ok() const { return m_refData != NULL; }
+ bool Ok() const { return IsOk(); }
+ bool IsOk() const { return m_refData != NULL; }
bool operator == ( const wxColour& col ) const;
bool operator != ( const wxColour& col ) const { return !(*this == col); }
- void Set( unsigned char red, unsigned char green, unsigned char blue );
- void Set( unsigned long colRGB )
- {
- // We don't need to know sizeof(long) here because we assume that the three
- // least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
- (unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
- }
-
unsigned char Red() const;
unsigned char Green() const;
unsigned char Blue() const;
- // Get colour from name or wxNullColour
- static wxColour CreateByName(const wxString& name);
-
// Implementation part
void CalcPixel( GdkColormap *cmap );
int GetPixel() const;
GdkColor *GetColor() const;
- void InitFromName(const wxString& colourName);
-
protected:
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+ virtual void
+ InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
private:
DECLARE_DYNAMIC_CLASS(wxColour)