// initialize gs_displays using DirectX functions
static bool DoInitDirectX()
{
+#if wxUSE_LOG
// suppress the errors if ddraw.dll is not found
wxLog::EnableLogging(false);
+#endif
wxDynamicLibrary dllDX(_T("ddraw.dll"));
- wxLog::EnableLogging(true);
+#if wxUSE_LOG
+ wxLog::EnableLogging();
+#endif
if ( !dllDX.IsLoaded() )
return false;