#include "wx/msw/private.h"
+// ============================================================================
+// wxAppTraits implementation
+// ============================================================================
+
+WXDWORD wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread)
+{
+ return ::WaitForSingleObject((HANDLE)hThread, INFINITE);
+}
+
// ============================================================================
// wxConsoleAppTraits implementation
// ============================================================================
void wxConsoleAppTraits::AlwaysYield()
{
+ // we need to use special logic to deal with WM_PAINT: as this pseudo
+ // message is generated automatically as long as there are invalidated
+ // windows belonging to this thread, we'd never return if we waited here
+ // until we have no more of them left. OTOH, this message is always the
+ // last one in the queue, so we can safely return as soon as we detect it
MSG msg;
while ( ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
- ;
+ {
+ if ( msg.message == WM_PAINT )
+ break;
+ }
}
void *wxConsoleAppTraits::BeforeChildWaitLoop()
return true;
}
+WXDWORD wxConsoleAppTraits::WaitForThread(WXHANDLE hThread)
+{
+ return DoSimpleWaitForThread(hThread);
+}
+