// ----------------------------------------------------------------------------
// wxToolBarTool is a toolbar element.
//
-// It has a unique id (except for the separators which always have id -1), the
+// It has a unique id (except for the separators which always have id wxID_ANY), the
// style (telling whether it is a normal button, separator or a control), the
// state (toggled or not, enabled or not) and short and long help strings. The
// default implementations use the short help string for the tooltip text which
m_kind = kind;
- m_enabled = TRUE;
- m_toggled = FALSE;
+ m_enabled = true;
+ m_toggled = false;
m_toolStyle = toolid == wxID_SEPARATOR ? wxTOOL_STYLE_SEPARATOR
: wxTOOL_STYLE_BUTTON;
m_kind = wxITEM_MAX; // invalid value
- m_enabled = TRUE;
- m_toggled = FALSE;
+ m_enabled = true;
+ m_toggled = false;
m_toolStyle = wxTOOL_STYLE_CONTROL;
}
}
}
- // modifiers: return TRUE if the state really changed
+ // modifiers: return true if the state really changed
bool Enable(bool enable);
bool Toggle(bool toggle);
bool SetToggle(bool toggle);
virtual wxToolBarToolBase *AddTool (wxToolBarToolBase *tool);
virtual wxToolBarToolBase *InsertTool (size_t pos, wxToolBarToolBase *tool);
- // add an arbitrary control to the toolbar, return TRUE if ok (notice that
+ // add an arbitrary control to the toolbar (notice that
// the control will be deleted by the toolbar and that it will also adjust
// its position/size)
//
// NB: the control should have toolbar as its parent
virtual wxToolBarToolBase *AddControl(wxControl *control);
virtual wxToolBarToolBase *InsertControl(size_t pos, wxControl *control);
-
+
// get the control with the given id or return NULL
virtual wxControl *FindControl( int toolid );
// returns tool pos, or wxNOT_FOUND if tool isn't found
virtual int GetToolPos(int id) const;
- // return TRUE if the tool is toggled
+ // return true if the tool is toggled
virtual bool GetToolState(int toolid) const;
virtual bool GetToolEnabled(int toolid) const;
// find the tool by id
wxToolBarToolBase *FindById(int toolid) const;
- // return TRUE if this is a vertical toolbar, otherwise FALSE
+ // return true if this is a vertical toolbar, otherwise false
bool IsVertical() const { return HasFlag(wxTB_VERTICAL); }
wxToolBarToolBase *AddTool(int toolid,
const wxBitmap& bitmap,
const wxBitmap& bmpDisabled,
- bool toggle = FALSE,
+ bool toggle = false,
wxObject *clientData = NULL,
const wxString& shortHelpString = wxEmptyString,
const wxString& longHelpString = wxEmptyString)
const wxBitmap& bmpDisabled,
bool toggle,
wxCoord xPos,
- wxCoord yPos = -1,
+ wxCoord yPos = wxDefaultCoord,
wxObject *clientData = NULL,
const wxString& shortHelp = wxEmptyString,
const wxString& longHelp = wxEmptyString)
int toolid,
const wxBitmap& bitmap,
const wxBitmap& bmpDisabled = wxNullBitmap,
- bool toggle = FALSE,
+ bool toggle = false,
wxObject *clientData = NULL,
const wxString& shortHelp = wxEmptyString,
const wxString& longHelp = wxEmptyString)
// NB: these functions are deprecated, use EVT_TOOL_XXX() instead!
- // Only allow toggle if returns TRUE. Call when left button up.
+ // Only allow toggle if returns true. Call when left button up.
virtual bool OnLeftClick(int toolid, bool toggleDown);
// Call when right button down.
virtual void OnRightClick(int toolid, long x, long y);
// Called when the mouse cursor enters a tool bitmap.
- // Argument is -1 if mouse is exiting the toolbar.
+ // Argument is wxID_ANY if mouse is exiting the toolbar.
virtual void OnMouseEnter(int toolid);
// more deprecated functions
virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE) ;
// don't want toolbars to accept the focus
- virtual bool AcceptsFocus() const { return FALSE; }
+ virtual bool AcceptsFocus() const { return false; }
protected:
// to implement in derived classes
const wxString& shortHelp = wxEmptyString,
const wxString& longHelp = wxEmptyString,
wxObject *clientData = NULL,
- wxCoord xPos = -1,
- wxCoord yPos = -1
+ wxCoord xPos = wxDefaultCoord,
+ wxCoord yPos = wxDefaultCoord
);
// the tool is not yet inserted into m_tools list when this function is