UINT flags = 0;
// set appropriate color depth
- int dd = wxDisplayDepth();
#ifdef __WXWINCE__
flags |= ILC_COLOR;
#else
+ int dd = wxDisplayDepth();
+
if (dd <= 4) flags |= ILC_COLOR; // 16 color
else if (dd <= 8) flags |= ILC_COLOR8; // 256 color
else if (dd <= 16) flags |= ILC_COLOR16; // 64k hi-color