/////////////////////////////////////////////////////////////////////////////
-// Name: dynload.h
+// Name: wx/dynload.h
// Purpose: Dynamic loading framework
// Author: Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's
// (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux)
#ifndef _WX_DYNAMICLOADER_H__
#define _WX_DYNAMICLOADER_H__
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "dynload.h"
-#endif
-
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/hashmap.h"
#include "wx/module.h"
-class WXDLLIMPEXP_BASE wxPluginLibrary;
+class WXDLLIMPEXP_FWD_BASE wxPluginLibrary;
WX_DECLARE_STRING_HASH_MAP_WITH_DECL(wxPluginLibrary *, wxDLManifest,
void RefObj() { ++m_objcount; }
void UnrefObj()
{
- wxASSERT_MSG( m_objcount > 0, _T("Too many objects deleted??") );
+ wxASSERT_MSG( m_objcount > 0, wxT("Too many objects deleted??") );
--m_objcount;
}
private:
- wxClassInfo *m_before; // sm_first before loading this lib
- wxClassInfo *m_after; // ..and after.
+ const wxClassInfo *m_before; // sm_first before loading this lib
+ const wxClassInfo *m_after; // ..and after.
size_t m_linkcount; // Ref count of library link calls
size_t m_objcount; // ..and (pluggable) object instantiations.
void RegisterModules(); // Init any wxModules in the lib.
void UnregisterModules(); // Cleanup any wxModules we installed.
- DECLARE_NO_COPY_CLASS(wxPluginLibrary)
+ wxDECLARE_NO_COPY_CLASS(wxPluginLibrary);
};
int flags = wxDL_DEFAULT );
static bool UnloadLibrary(const wxString &libname);
- // This is used by wxDllLoader. It's wrapped in the compatibility
- // macro because it's of arguable use outside of that.
-
-#if WXWIN_COMPATIBILITY_2_2
- static wxPluginLibrary *GetObjectFromHandle(wxDllType handle);
-#endif
-
// Instance methods.
- wxPluginManager() : m_entry(NULL) {};
+ wxPluginManager() : m_entry(NULL) {}
wxPluginManager(const wxString &libname, int flags = wxDL_DEFAULT)
{
Load(libname, flags);
}
- ~wxPluginManager() { Unload(); }
+ ~wxPluginManager() { if ( IsLoaded() ) Unload(); }
bool Load(const wxString &libname, int flags = wxDL_DEFAULT);
void Unload();
// We could allow this class to be copied if we really
// wanted to, but not without modification.
- DECLARE_NO_COPY_CLASS(wxPluginManager)
+ wxDECLARE_NO_COPY_CLASS(wxPluginManager);
};