#ifndef _WX_MENU_H_BASE_
#define _WX_MENU_H_BASE_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "menubase.h"
-#endif
-
#include "wx/defs.h"
#if wxUSE_MENUS
// pos != NULL
wxMenuItem *FindChildItem(int itemid, size_t *pos = NULL) const;
- // called to generate a wxCommandEvent, return TRUE if it was processed,
- // FALSE otherwise
+ // called to generate a wxCommandEvent, return true if it was processed,
+ // false otherwise
//
// the checked parameter may have boolean value or -1 for uncheckable items
bool SendEvent(int itemid, int checked = -1);
{
ms_locked = locked;
}
-
+
protected:
// virtuals to override in derived classes
// ---------------------------------------
wxEvtHandler *m_eventHandler; // a pluggable in event handler
static bool ms_locked;
-
+
DECLARE_NO_COPY_CLASS(wxMenuBase)
};
// menu bar construction
// ---------------------
- // append a menu to the end of menubar, return TRUE if ok
+ // append a menu to the end of menubar, return true if ok
virtual bool Append(wxMenu *menu, const wxString& title);
- // insert a menu before the given position into the menubar, return TRUE
+ // insert a menu before the given position into the menubar, return true
// if inserted ok
virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
virtual void EnableTop(size_t pos, bool enable) = 0;
// is the menu enabled?
- virtual bool IsEnabledTop(size_t WXUNUSED(pos)) const { return TRUE; }
+ virtual bool IsEnabledTop(size_t WXUNUSED(pos)) const { return true; }
// get or change the label of the menu at given position
virtual void SetLabelTop(size_t pos, const wxString& label) = 0;
void Check(int itemid, bool check);
bool IsChecked(int itemid) const;
bool IsEnabled(int itemid) const;
+ virtual bool IsEnabled() const { return wxWindow::IsEnabled(); }
void SetLabel(int itemid, const wxString &label);
wxString GetLabel(int itemid) const;
// get the frame we are attached to (may return NULL)
wxFrame *GetFrame() const { return m_menuBarFrame; }
- // returns TRUE if we're attached to a frame
+ // returns true if we're attached to a frame
bool IsAttached() const { return GetFrame() != NULL; }
// associate the menubar with the frame
virtual void Detach();
// need to override these ones to avoid virtual function hiding
- virtual bool Enable(bool enable = TRUE) { return wxWindow::Enable(enable); }
+ virtual bool Enable(bool enable = true) { return wxWindow::Enable(enable); }
virtual void SetLabel(const wxString& s) { wxWindow::SetLabel(s); }
virtual wxString GetLabel() const { return wxWindow::GetLabel(); }
// don't want menu bars to accept the focus by tabbing to them
- virtual bool AcceptsFocusFromKeyboard() const { return FALSE; }
+ virtual bool AcceptsFocusFromKeyboard() const { return false; }
protected:
// the list of all our menus
#else // !wxUSE_BASE_CLASSES_ONLY
#if defined(__WXUNIVERSAL__)
#include "wx/univ/menu.h"
+#elif defined(__WXPALMOS__)
+ #include "wx/palmos/menu.h"
#elif defined(__WXMSW__)
#include "wx/msw/menu.h"
#elif defined(__WXMOTIF__)