// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "object.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
#ifndef WX_PRECOMP
- #include "wx/hash.h"
#include "wx/object.h"
+ #include "wx/hash.h"
+ #include "wx/memory.h"
+ #include "wx/crt.h"
#endif
#include <string.h>
-#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
-#include "wx/memory.h"
-#endif
-
-#if defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT
+#if wxUSE_DEBUG_CONTEXT
#if defined(__VISAGECPP__)
#define DEBUG_PRINTF(NAME) { static int raz=0; \
printf( #NAME " %i\n",raz); fflush(stdout); raz++; }
#else
#define DEBUG_PRINTF(NAME)
#endif
-#endif // __WXDEBUG__ || wxUSE_DEBUG_CONTEXT
+#endif // wxUSE_DEBUG_CONTEXT
// we must disable optimizations for VC.NET because otherwise its too eager
// linker discards wxClassInfo objects in release build thus breaking many,
{ return &data.wxTEMPLATED_MEMBER_CALL(Get , wxObject) ; }
wxxVariant wxObjectToVariantConverterwxObject ( wxObject *data )
{ return wxxVariant( dynamic_cast<wxObject*> (data) ) ; }
- wxClassInfo wxObject::ms_classInfo(ms_classParents , wxT("") , wxT("wxObject"),
+ wxClassInfo wxObject::ms_classInfo(ms_classParents , wxEmptyString , wxT("wxObject"),
(int) sizeof(wxObject), \
(wxObjectConstructorFn) 0 ,
- (wxPropertyInfo*) NULL,(wxHandlerInfo*) NULL,0 , 0 ,
- 0 , wxVariantOfPtrToObjectConverterwxObject , wxVariantToObjectConverterwxObject , wxObjectToVariantConverterwxObject);
+ NULL,NULL,0 , 0 ,
+ 0 , wxVariantOfPtrToObjectConverterwxObject , wxVariantToObjectConverterwxObject , wxObjectToVariantConverterwxObject);
template<> void wxStringReadValue(const wxString & , wxObject * & ){assert(0) ;}
template<> void wxStringWriteValue(wxString & , wxObject* const & ){assert(0) ;}
template<> void wxStringReadValue(const wxString & , wxObject & ){assert(0) ;}
template<> void wxStringWriteValue(wxString & , wxObject const & ){assert(0) ;}
- wxClassTypeInfo s_typeInfo(wxT_OBJECT_PTR , &wxObject::ms_classInfo , NULL , NULL , typeid(wxObject*).name() ) ;
- wxClassTypeInfo s_typeInfowxObject(wxT_OBJECT , &wxObject::ms_classInfo , NULL , NULL , typeid(wxObject).name() ) ;
+ wxClassTypeInfo s_typeInfo(wxT_OBJECT_PTR , &wxObject::ms_classInfo , NULL , NULL , typeid(wxObject*).name() ) ;
+ wxClassTypeInfo s_typeInfowxObject(wxT_OBJECT , &wxObject::ms_classInfo , NULL , NULL , typeid(wxObject).name() ) ;
#else
wxClassInfo wxObject::ms_classInfo( wxT("wxObject"), 0, 0,
(int) sizeof(wxObject),
wxClassInfo* wxClassInfo::sm_first = NULL;
wxHashTable* wxClassInfo::sm_classTable = NULL;
-// These are here so we can avoid 'always true/false' warnings
-// by referring to these instead of TRUE/FALSE
-const bool wxTrue = TRUE;
-const bool wxFalse = FALSE;
+// when using XTI, this method is already implemented inline inside
+// DECLARE_DYNAMIC_CLASS but otherwise we intentionally make this function
+// non-inline because this allows us to have a non-inline virtual function in
+// all wx classes and this solves linking problems for HP-UX native toolchain
+// and possibly others (we could make dtor non-inline as well but it's more
+// useful to keep it inline than this function)
+#if !wxUSE_EXTENDED_RTTI
+
+wxClassInfo *wxObject::GetClassInfo() const
+{
+ return &wxObject::ms_classInfo;
+}
+
+#endif // wxUSE_EXTENDED_RTTI
+
+// this variable exists only so that we can avoid 'always true/false' warnings
+const bool wxFalse = false;
// Is this object a kind of (a subclass of) 'info'?
// E.g. is wxWindow a kind of wxObject?
// Go from this class to superclass, taking into account
// two possible base classes.
-bool wxObject::IsKindOf(wxClassInfo *info) const
+bool wxObject::IsKindOf(const wxClassInfo *info) const
{
- wxClassInfo *thisInfo = GetClassInfo();
- return (thisInfo) ? thisInfo->IsKindOf(info) : FALSE ;
+ const wxClassInfo *thisInfo = GetClassInfo();
+ return (thisInfo) ? thisInfo->IsKindOf(info) : false ;
}
-#if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING && defined( new )
- #undef new
+#if wxUSE_MEMORY_TRACING && defined( new )
+ #undef new
#endif
#ifdef _WX_WANT_NEW_SIZET_WXCHAR_INT
void *wxObject::operator new ( size_t size, const wxChar *fileName, int lineNum )
{
- return wxDebugAlloc(size, (wxChar*) fileName, lineNum, TRUE);
+ return wxDebugAlloc(size, (wxChar*) fileName, lineNum, true);
}
#endif
#ifdef _WX_WANT_ARRAY_NEW_SIZET_WXCHAR_INT
void *wxObject::operator new[] ( size_t size, const wxChar* fileName, int lineNum )
{
- return wxDebugAlloc(size, (wxChar*) fileName, lineNum, TRUE, TRUE);
+ return wxDebugAlloc(size, (wxChar*) fileName, lineNum, true, true);
}
#endif
#ifdef _WX_WANT_ARRAY_DELETE_VOID
void wxObject::operator delete[] ( void *buf )
{
- wxDebugFree(buf, TRUE);
+ wxDebugFree(buf, true);
}
#endif
#ifdef _WX_WANT_ARRAY_DELETE_VOID_WXCHAR_INT
void wxObject::operator delete[] (void * buf, const wxChar* WXUNUSED(fileName), int WXUNUSED(lineNum) )
{
- wxDebugFree(buf, TRUE);
+ wxDebugFree(buf, true);
}
#endif
info = info->m_next;
}
}
- Unregister();
+ Unregister();
}
-wxClassInfo *wxClassInfo::FindClass(const wxChar *className)
+wxClassInfo *wxClassInfo::FindClass(const wxString& className)
{
if ( sm_classTable )
{
{
for ( wxClassInfo *info = sm_first; info ; info = info->m_next )
{
- if ( wxStrcmp(info->GetClassName(), className) == 0 )
+ if ( className == info->GetClassName() )
return info;
}
}
}
-void wxClassInfo::CleanUp()
-{
- if ( sm_classTable )
- {
- delete sm_classTable;
- sm_classTable = NULL;
- }
-}
+// Reentrance can occur on some platforms (Solaris for one), as the use of hash
+// and string objects can cause other modules to load and register classes
+// before the original call returns. This is handled by keeping the hash table
+// local when it is first created and only assigning it to the global variable
+// when the function is ready to return.
+//
+// That does make the assumption that after the function has completed the
+// first time the problem will no longer happen; all the modules it depends on
+// will have been loaded. The assumption is checked using the 'entry' variable
+// as a reentrance guard, it checks that once the hash table is global it is
+// not accessed multiple times simulateously.
void wxClassInfo::Register()
{
+#if wxDEBUG_LEVEL
+ // reentrance guard - see note above
+ static int entry = 0;
+#endif // wxDEBUG_LEVEL
+
+ wxHashTable *classTable;
+
if ( !sm_classTable )
{
- sm_classTable = new wxHashTable(wxKEY_STRING);
+ // keep the hash local initially, reentrance is possible
+ classTable = new wxHashTable(wxKEY_STRING);
+ }
+ else
+ {
+ // guard againt reentrance once the global has been created
+ wxASSERT_MSG(++entry == 1, _T("wxClassInfo::Register() reentrance"));
+ classTable = sm_classTable;
+ }
+
+ // Using IMPLEMENT_DYNAMIC_CLASS() macro twice (which may happen if you
+ // link any object module twice mistakenly, or link twice against wx shared
+ // library) will break this function because it will enter an infinite loop
+ // and eventually die with "out of memory" - as this is quite hard to
+ // detect if you're unaware of this, try to do some checks here.
+ wxASSERT_MSG( classTable->Get(m_className) == NULL,
+ wxString::Format
+ (
+ _T("Class \"%s\" already in RTTI table - have you used IMPLEMENT_DYNAMIC_CLASS() multiple times or linked some object file twice)?"),
+ m_className
+ )
+ );
+
+ classTable->Put(m_className, (wxObject *)this);
+
+ // if we're using a local hash we need to try to make it global
+ if ( sm_classTable != classTable )
+ {
+ if ( !sm_classTable )
+ {
+ // make the hash global
+ sm_classTable = classTable;
+ }
+ else
+ {
+ // the gobal hash has already been created by a reentrant call,
+ // so delete the local hash and try again
+ delete classTable;
+ Register();
+ }
}
- // using IMPLEMENT_DYNAMIC_CLASS() macro twice (which may happen if you
- // link any object module twice mistakenly) will break this function
- // because it will enter an infinite loop and eventually die with "out of
- // memory" - as this is quite hard to detect if you're unaware of this,
- // try to do some checks here
- wxASSERT_MSG( sm_classTable->Get(m_className) == NULL,
- _T("class already in RTTI table - have you used IMPLEMENT_DYNAMIC_CLASS() twice (may be by linking some object module(s) twice)?") );
-
- sm_classTable->Put(m_className, (wxObject *)this);
+#if wxDEBUG_LEVEL
+ entry = 0;
+#endif // wxDEBUG_LEVEL
}
void wxClassInfo::Unregister()
}
}
-wxObject *wxCreateDynamicObject(const wxChar *name)
+wxObject *wxCreateDynamicObject(const wxString& name)
{
-#if defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT
+#if wxUSE_DEBUG_CONTEXT
DEBUG_PRINTF(wxObject *wxCreateDynamicObject)
#endif
}
}
+// iterator interface
+wxClassInfo::const_iterator::value_type
+wxClassInfo::const_iterator::operator*() const
+{
+ return (wxClassInfo*)m_node->GetData();
+}
+
+wxClassInfo::const_iterator& wxClassInfo::const_iterator::operator++()
+{
+ m_node = m_table->Next();
+ return *this;
+}
+
+const wxClassInfo::const_iterator wxClassInfo::const_iterator::operator++(int)
+{
+ wxClassInfo::const_iterator tmp = *this;
+ m_node = m_table->Next();
+ return tmp;
+}
+
+wxClassInfo::const_iterator wxClassInfo::begin_classinfo()
+{
+ sm_classTable->BeginFind();
+
+ return const_iterator(sm_classTable->Next(), sm_classTable);
+}
+
+wxClassInfo::const_iterator wxClassInfo::end_classinfo()
+{
+ return const_iterator(NULL, NULL);
+}
// ----------------------------------------------------------------------------
-// wxObject
+// wxObjectRefData
// ----------------------------------------------------------------------------
-// Initialize ref data from another object (needed for copy constructor and
-// assignment operator)
-void wxObject::InitFrom(const wxObject& other)
+void wxRefCounter::DecRef()
{
- m_refData = other.m_refData;
- if ( m_refData )
- m_refData->m_count++;
+ wxASSERT_MSG( m_count > 0, "invalid ref data count" );
+
+ if ( --m_count == 0 )
+ delete this;
}
+
+// ----------------------------------------------------------------------------
+// wxObject
+// ----------------------------------------------------------------------------
+
void wxObject::Ref(const wxObject& clone)
{
-#if defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT
+#if wxUSE_DEBUG_CONTEXT
DEBUG_PRINTF(wxObject::Ref)
#endif
if ( clone.m_refData )
{
m_refData = clone.m_refData;
- ++(m_refData->m_count);
+ m_refData->IncRef();
}
}
{
if ( m_refData )
{
- wxASSERT_MSG( m_refData->m_count > 0, _T("invalid ref data count") );
-
- if ( !--m_refData->m_count )
- delete m_refData;
+ m_refData->DecRef();
m_refData = NULL;
}
}