/////////////////////////////////////////////////////////////////////////////
-// Name: dcscreen.h
-// Purpose: wxScreenDC class
+// Name: wx/motif/dcscreen.h
+// Purpose: wxScreenDCImpl class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DCSCREEN_H_
#define _WX_DCSCREEN_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "dcscreen.h"
-#endif
+#include "wx/motif/dcclient.h"
-#include "wx/dcclient.h"
-
-class WXDLLEXPORT wxScreenDC: public wxWindowDC
+class WXDLLEXPORT wxScreenDCImpl : public wxWindowDCImpl
{
- DECLARE_DYNAMIC_CLASS(wxScreenDC)
-
public:
// Create a DC representing the whole screen
- wxScreenDC();
- ~wxScreenDC();
-
+ wxScreenDCImpl(wxScreenDC *owner);
+ virtual ~wxScreenDCImpl();
+
// Compatibility with X's requirements for
// drawing on top of all windows
static bool StartDrawingOnTop(wxWindow* window);
static bool StartDrawingOnTop(wxRect* rect = NULL);
static bool EndDrawingOnTop();
-
+
private:
static WXWindow sm_overlayWindow;
-
+
// If we have started transparent drawing at a non-(0,0) point
// then we will have to adjust the device origin in the
// constructor.
static int sm_overlayWindowX;
static int sm_overlayWindowY;
-};
-#endif
-// _WX_DCSCREEN_H_
+ DECLARE_DYNAMIC_CLASS(wxScreenDCImpl)
+};
+#endif // _WX_DCSCREEN_H_