#endif
#ifndef WX_PRECOMP
+ #include "wx/image.h"
#include "wx/window.h"
#include "wx/dc.h"
#include "wx/utils.h"
// "upper left" and "upper right"
CalcBoundingBox(x, y);
- CalcBoundingBox(x + wxCoord(w*cos(rad)), y - wxCoord(h*sin(rad)));
+ CalcBoundingBox(x + wxCoord(w*cos(rad)), y - wxCoord(w*sin(rad)));
// "bottom left" and "bottom right"
x += (wxCoord)(h*sin(rad));
y += (wxCoord)(h*cos(rad));
CalcBoundingBox(x, y);
- CalcBoundingBox(x + wxCoord(h*sin(rad)), y + wxCoord(h*cos(rad)));
+ CalcBoundingBox(x + wxCoord(w*cos(rad)), y - wxCoord(w*sin(rad)));
}
#endif
}
{
WXMICROWIN_CHECK_HDC
-#ifndef __WXWINCE__
if ( x == m_userScaleX && y == m_userScaleY )
return;
m_userScaleX = x;
m_userScaleY = y;
- SetMapMode(m_mappingMode);
-#endif
+ this->SetMapMode(m_mappingMode);
}
void wxDC::SetAxisOrientation(bool xLeftRight, bool yBottomUp)