// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "menu.h"
-#pragma implementation "menuitem.h"
-#endif
-
// ============================================================================
// headers & declarations
// ============================================================================
// ----------------------
#include <string.h>
-#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxMenu, wxEvtHandler)
IMPLEMENT_DYNAMIC_CLASS(wxMenuBar, wxEvtHandler)
-#endif
// the (popup) menu title has this special id
static const int idMenuTitle = -2;
}
-wxMenuBar::wxMenuBar(int count, wxMenu *menus[], const wxString titles[])
+wxMenuBar::wxMenuBar(size_t count, wxMenu *menus[], const wxString titles[], long WXUNUSED(style))
{
Init();
m_titles.Alloc(count);
- for ( int i = 0; i < count; i++ )
+ for ( size_t i = 0; i < count; i++ )
{
m_menus.Append(menus[i]);
m_titles.Add(titles[i]);