#ifndef _WX_GAUGE_H_BASE_
#define _WX_GAUGE_H_BASE_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "gaugebase.h"
-#endif
-
#include "wx/defs.h"
#if wxUSE_GAUGE
// Win32 only, is default (and only) on some other platforms
#define wxGA_SMOOTH 0x0020
-// obsolete style
-#define wxGA_PROGRESSBAR 0
+#if WXWIN_COMPATIBILITY_2_6
+ // obsolete style
+ #define wxGA_PROGRESSBAR 0
+#endif // WXWIN_COMPATIBILITY_2_6
-WXDLLEXPORT_DATA(extern const wxChar*) wxGaugeNameStr;
+extern WXDLLEXPORT_DATA(const wxChar) wxGaugeNameStr[];
// ----------------------------------------------------------------------------
// wxGauge: a progress bar
virtual int GetBezelFace() const;
// overriden base class virtuals
- virtual bool AcceptsFocus() const { return FALSE; }
+ virtual bool AcceptsFocus() const { return false; }
protected:
// the max position
#if defined(__WXUNIVERSAL__)
#include "wx/univ/gauge.h"
#elif defined(__WXMSW__)
- #ifdef __WIN95__
- #include "wx/msw/gauge95.h"
- #define wxGauge wxGauge95
- #else // !__WIN95__
- // Gauge no longer supported on 16-bit Windows
- #endif
+ #include "wx/msw/gauge95.h"
+ #define wxGauge wxGauge95
#elif defined(__WXMOTIF__)
#include "wx/motif/gauge.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/gauge.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/gauge.h"
#elif defined(__WXMAC__)
#include "wx/mac/gauge.h"
#elif defined(__WXCOCOA__)