+bool wxSizerItem::InformFirstDirection(int direction, int size, int availableOtherDir)
+{
+    // The size that come here will be including borders. Child items should get it
+    // without borders.
+    if( size>0 )
+    {
+        if( direction==wxHORIZONTAL )
+        {
+            if (m_flag & wxWEST)
+                size -= m_border;
+            if (m_flag & wxEAST)
+                size -= m_border;
+        }
+        else if( direction==wxVERTICAL )
+        {
+            if (m_flag & wxNORTH)
+                size -= m_border;
+            if (m_flag & wxSOUTH)
+                size -= m_border;
+        }
+    }
+
+    bool didUse = false;
+    // Pass the information along to the held object
+    if (IsSizer())
+    {
+        didUse = GetSizer()->InformFirstDirection(direction,size,availableOtherDir);
+        if (didUse)
+            m_minSize = GetSizer()->CalcMin();
+    }
+    else if (IsWindow())
+    {
+        didUse =  GetWindow()->InformFirstDirection(direction,size,availableOtherDir);
+        if (didUse)
+            m_minSize = m_window->GetEffectiveMinSize();
+
+        // This information is useful for items with wxSHAPED flag, since
+        // we can request an optimal min size for such an item. Even if
+        // we overwrite the m_minSize member here, we can read it back from
+        // the owned window (happens automatically).
+        if( (m_flag & wxSHAPED) && (m_flag & wxEXPAND) && direction )
+        {
+            if( !wxIsNullDouble(m_ratio) )
+            {
+                wxCHECK_MSG( (m_proportion==0), false, _T("Shaped item, non-zero proportion in wxSizerItem::InformFirstDirection()") );
+                if( direction==wxHORIZONTAL && !wxIsNullDouble(m_ratio) )
+                {
+                    // Clip size so that we don't take too much
+                    if( availableOtherDir>=0 && int(size/m_ratio)-m_minSize.y>availableOtherDir )
+                        size = int((availableOtherDir+m_minSize.y)*m_ratio);
+                    m_minSize = wxSize(size,int(size/m_ratio));
+                }
+                else if( direction==wxVERTICAL )
+                {
+                    // Clip size so that we don't take too much
+                    if( availableOtherDir>=0 && int(size*m_ratio)-m_minSize.x>availableOtherDir )
+                        size = int((availableOtherDir+m_minSize.x)/m_ratio);
+                    m_minSize = wxSize(int(size*m_ratio),size);
+                }
+                didUse = true;
+            }
+        }
+    }
+
+    return didUse;
+}
+