const wxRect *rect = (const wxRect *) NULL );
virtual void Update();
virtual void Clear();
+ virtual void Freeze();
+ virtual void Thaw();
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL );
+ virtual bool ScrollLines(int lines);
+ virtual bool ScrollPages(int pages);
+
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP