// bring the current item into view
void MoveToFocus() { MoveToItem(m_current); }
+ // start editing the label of the given item
void EditLabel( long item );
+
+ // suspend/resume redrawing the control
+ void Freeze();
+ void Thaw();
+
void OnRenameTimer();
void OnRenameAccept();
wxBrush *m_highlightBrush,
*m_highlightUnfocusedBrush;
+ // if this is > 0, the control is frozen and doesn't redraw itself
+ size_t m_freezeCount;
+
DECLARE_DYNAMIC_CLASS(wxListMainWindow);
DECLARE_EVENT_TABLE()
};
int numColumns = m_owner->GetColumnCount();
wxListItem item;
- for (int i = 0; i < numColumns; i++)
+ for ( int i = 0; i < numColumns && x < w; i++ )
{
m_owner->GetColumn( i, item );
int wCol = item.m_width;
dc.DrawText( item.GetText(),
x + EXTRA_WIDTH, HEADER_OFFSET_Y + EXTRA_HEIGHT );
- if ( x > w - wCol + 5 )
- break;
-
x += wCol;
}
+
dc.EndDrawing();
}
m_currentEdit =
m_lineLastClicked =
m_lineBeforeLastClicked = (size_t)-1;
+
+ m_freezeCount = 0;
}
void wxListMainWindow::InitScrolling()
to = GetItemCount() - 1;
}
+ // VZ: this code would work fine if wxGTK wxWindow::Refresh() were
+ // reasonable, i.e. if it only generated one expose event for
+ // several calls to it - as it is, each Refresh() results in a
+ // repaint which provokes flicker too horrible to be seen
+ //
+ // when/if wxGTK is fixed, this code should be restored as normally it
+ // should generate _less_ flicker than the version below
+#ifndef __WXGTK__
if ( HasCurrent() && m_current >= from && m_current <= to )
{
RefreshLine(m_current);
RefreshLine(line);
}
}
+#else // __WXGTK__
+ size_t selMin = (size_t)-1,
+ selMax = 0;
+
+ for ( size_t line = from; line <= to; line++ )
+ {
+ if ( IsHighlighted(line) || (line == m_current) )
+ {
+ if ( line < selMin )
+ selMin = line;
+ if ( line > selMax )
+ selMax = line;
+ }
+ }
+
+ if ( selMin != (size_t)-1 )
+ {
+ RefreshLines(selMin, selMax);
+ }
+#endif // !__WXGTK__/__WXGTK__
+}
+
+void wxListMainWindow::Freeze()
+{
+ m_freezeCount++;
+}
+
+void wxListMainWindow::Thaw()
+{
+ wxCHECK_RET( m_freezeCount > 0, _T("thawing unfrozen list control?") );
+
+ if ( !--m_freezeCount )
+ {
+ Refresh();
+ }
}
void wxListMainWindow::OnPaint( wxPaintEvent &WXUNUSED(event) )
// done (a Windows requirement).
wxPaintDC dc( this );
- if ( IsEmpty() )
+ if ( IsEmpty() || m_freezeCount )
{
- // empty control. nothing to draw
+ // nothing to draw or not the moment to draw it
return;
}
nevent.SetDirection( !event.ShiftDown() );
nevent.SetEventObject( GetParent()->GetParent() );
nevent.SetCurrentFocus( m_parent );
- if (GetParent()->GetParent()->GetEventHandler()->ProcessEvent( nevent )) return;
+ if (GetParent()->GetParent()->GetEventHandler()->ProcessEvent( nevent ))
+ return;
}
/* no item -> nothing to do */
case WXK_SPACE:
if ( IsSingleSel() )
{
- wxListEvent le( wxEVT_COMMAND_LIST_ITEM_ACTIVATED,
- GetParent()->GetId() );
- le.SetEventObject( GetParent() );
- le.m_itemIndex = m_current;
- GetLine(m_current)->GetItem( 0, le.m_item );
- GetParent()->GetEventHandler()->ProcessEvent( le );
+ SendNotify( m_current, wxEVT_COMMAND_LIST_ITEM_ACTIVATED );
if ( IsHighlighted(m_current) )
{
case WXK_RETURN:
case WXK_EXECUTE:
- {
- wxListEvent le( wxEVT_COMMAND_LIST_ITEM_ACTIVATED,
- GetParent()->GetId() );
- le.SetEventObject( GetParent() );
- le.m_itemIndex = m_current;
- GetLine(m_current)->GetItem( 0, le.m_item );
- GetParent()->GetEventHandler()->ProcessEvent( le );
- }
+ SendNotify( m_current, wxEVT_COMMAND_LIST_ITEM_ACTIVATED );
break;
default:
void wxListMainWindow::OnSetFocus( wxFocusEvent &WXUNUSED(event) )
{
- m_hasFocus = TRUE;
+ // wxGTK sends us EVT_SET_FOCUS events even if we had never got
+ // EVT_KILL_FOCUS before which means that we finish by redrawing the items
+ // which are already drawn correctly resulting in horrible flicker - avoid
+ // it
+ if ( !m_hasFocus )
+ {
+ m_hasFocus = TRUE;
- if (!GetParent())
- return;
+ RefreshSelected();
+ }
- RefreshSelected();
+ if ( !GetParent() )
+ return;
#ifdef __WXGTK__
g_focusWindow = GetParent();
{
size_t count = m_mainWin->m_columns.GetCount();
for ( size_t n = 0; n < count; n++ )
- DeleteColumn(n);
+ DeleteColumn(0);
return TRUE;
}
m_mainWin->RefreshLines(itemFrom, itemTo);
}
+void wxListCtrl::Freeze()
+{
+ m_mainWin->Freeze();
+}
+
+void wxListCtrl::Thaw()
+{
+ m_mainWin->Thaw();
+}
+
#endif // wxUSE_LISTCTRL