int numColumns = m_owner->GetColumnCount();
wxListItem item;
- for (int i = 0; i < numColumns; i++)
+ for ( int i = 0; i < numColumns && x < w; i++ )
{
m_owner->GetColumn( i, item );
int wCol = item.m_width;
dc.DrawText( item.GetText(),
x + EXTRA_WIDTH, HEADER_OFFSET_Y + EXTRA_HEIGHT );
- if ( x > w - wCol + 5 )
- break;
-
x += wCol;
}
+
dc.EndDrawing();
}
to = GetItemCount() - 1;
}
+ // VZ: this code would work fine if wxGTK wxWindow::Refresh() were
+ // reasonable, i.e. if it only generated one expose event for
+ // several calls to it - as it is, each Refresh() results in a
+ // repaint which provokes flicker too horrible to be seen
+ //
+ // when/if wxGTK is fixed, this code should be restored as normally it
+ // should generate _less_ flicker than the version below
+#ifndef __WXGTK__
if ( HasCurrent() && m_current >= from && m_current <= to )
{
RefreshLine(m_current);
RefreshLine(line);
}
}
+#else // __WXGTK__
+ size_t selMin = (size_t)-1,
+ selMax = 0;
+
+ for ( size_t line = from; line <= to; line++ )
+ {
+ if ( IsHighlighted(line) || (line == m_current) )
+ {
+ if ( line < selMin )
+ selMin = line;
+ if ( line > selMax )
+ selMax = line;
+ }
+ }
+
+ if ( selMin != (size_t)-1 )
+ {
+ RefreshLines(selMin, selMax);
+ }
+#endif // !__WXGTK__/__WXGTK__
}
void wxListMainWindow::OnPaint( wxPaintEvent &WXUNUSED(event) )
void wxListMainWindow::OnSetFocus( wxFocusEvent &WXUNUSED(event) )
{
- m_hasFocus = TRUE;
+ // wxGTK sends us EVT_SET_FOCUS events even if we had never got
+ // EVT_KILL_FOCUS before which means that we finish by redrawing the items
+ // which are already drawn correctly resulting in horrible flicker - avoid
+ // it
+ if ( !m_hasFocus )
+ {
+ m_hasFocus = TRUE;
- if (!GetParent())
- return;
+ RefreshSelected();
+ }
- RefreshSelected();
+ if ( !GetParent() )
+ return;
#ifdef __WXGTK__
g_focusWindow = GetParent();
{
size_t count = m_mainWin->m_columns.GetCount();
for ( size_t n = 0; n < count; n++ )
- DeleteColumn(n);
+ DeleteColumn(0);
return TRUE;
}