}
#endif
wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM );
+#if wxUSE_IMAGE
wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); }
+#endif // wxUSE_IMAGE
virtual ~wxBitmap();
bool Ok() const { return IsOk(); }
bool IsOk() const;
int GetWidth() const;
int GetDepth() const;
+#if wxUSE_IMAGE
wxImage ConvertToImage() const;
+#endif // wxUSE_IMAGE
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon);
bool HasAlpha() const;
protected:
+#if wxUSE_IMAGE
bool CreateFromImage(const wxImage& image, int depth);
+#endif // wxUSE_IMAGE
virtual wxObjectRefData* CreateRefData() const;
virtual wxObjectRefData* CloneRefData(const wxObjectRefData* data) const;
private:
+#if wxUSE_IMAGE
// to be called from CreateFromImage only!
bool CreateFromImageAsPixmap(const wxImage& image, int depth);
bool CreateFromImageAsPixbuf(const wxImage& image);
+#endif // wxUSE_IMAGE
+public:
+ // implementation only
enum Representation
{
Pixmap,
// (wxBitmap may keep same bitmap e.g. as both pixmap and pixbuf):
void PurgeOtherRepresentations(Representation keep);
- friend class wxMemoryDC;
- friend class wxBitmapHandler;
-
private:
DECLARE_DYNAMIC_CLASS(wxBitmap)
};