#if wxUSE_FONTENUM
+#include "wx/fontenum.h"
+
#ifndef WX_PRECOMP
#include "wx/gdicmn.h"
#include "wx/font.h"
- #include "wx/encinfo.h"
#include "wx/dynarray.h"
+ #include "wx/msw/private.h"
#endif
-#include "wx/msw/private.h"
-
+#include "wx/encinfo.h"
#include "wx/fontutil.h"
-#include "wx/fontenum.h"
#include "wx/fontmap.h"
// ----------------------------------------------------------------------------
// the list of facenames we already found while enumerating facenames
wxArrayString m_facenames;
- DECLARE_NO_COPY_CLASS(wxFontEnumeratorHelper)
+ wxDECLARE_NO_COPY_CLASS(wxFontEnumeratorHelper);
};
// ----------------------------------------------------------------------------
{
wxConstCast(this, wxFontEnumeratorHelper)->m_charsets.Add(cs);
+#if wxUSE_FONTMAP
wxFontEncoding enc = wxGetFontEncFromCharSet(cs);
return m_fontEnum->OnFontEncoding(lf->lfFaceName,
wxFontMapper::GetEncodingName(enc));
+#else // !wxUSE_FONTMAP
+ // Just use some unique and, hopefully, understandable, name.
+ return m_fontEnum->OnFontEncoding
+ (
+ lf->lfFaceName,
+ wxString::Format(wxS("Code page %d"), cs)
+ );
+#endif // wxUSE_FONTMAP/!wxUSE_FONTMAP
}
else
{