+ pdoc->BeginUndoAction();
+ wxTextDataObject data;
+ bool gotData = FALSE;
+ if (wxTheClipboard->Open()) {
+ wxTheClipboard->UsePrimarySelection(TRUE);
+ gotData = wxTheClipboard->GetData(data);
+ wxTheClipboard->UsePrimarySelection(FALSE);
+ wxTheClipboard->Close();
+ }
+ if (gotData) {
+ wxWX2MBbuf buf = (wxWX2MBbuf)wx2stc(data.GetText());
+ int len = strlen(buf);
+ pdoc->InsertString(currentPos, buf, len);
+ SetEmptySelection(currentPos + len);
+ }
+ pdoc->EndUndoAction();
+ NotifyChange();
+ Redraw();
+
+ ShowCaretAtCurrentPosition();
+ EnsureCaretVisible();
+}
+#else
+void ScintillaWX::DoMiddleButtonUp(Point WXUNUSED(pt)) {
+}
+#endif
+
+
+void ScintillaWX::DoAddChar(int key) {
+#if wxUSE_UNICODE
+ wxChar wszChars[2];
+ wszChars[0] = key;
+ wszChars[1] = 0;
+ wxWX2MBbuf buf = (wxWX2MBbuf)wx2stc(wszChars);
+ AddCharUTF((char*)buf.data(), strlen(buf));
+#else
+ AddChar(key);
+#endif
+}
+
+
+#ifdef __WXMAC__
+int ScintillaWX::DoKeyDown(int key, bool shift, bool ctrl, bool alt, bool meta, bool* consumed) {
+#else
+int ScintillaWX::DoKeyDown(int key, bool shift, bool ctrl, bool alt, bool WXUNUSED(meta), bool* consumed) {
+#endif
+#if defined(__WXGTK__) || defined(__WXMAC__)
+ // Ctrl chars (A-Z) end up with the wrong keycode on wxGTK
+ // TODO: Check this, it shouldn't be true any longer.
+ if (ctrl && key >= 1 && key <= 26)
+ key += 'A' - 1;
+#endif
+
+ switch (key) {
+ case WXK_DOWN: key = SCK_DOWN; break;
+ case WXK_UP: key = SCK_UP; break;
+ case WXK_LEFT: key = SCK_LEFT; break;
+ case WXK_RIGHT: key = SCK_RIGHT; break;
+ case WXK_HOME: key = SCK_HOME; break;
+ case WXK_END: key = SCK_END; break;
+ case WXK_PAGEUP: // fall through
+ case WXK_PRIOR: key = SCK_PRIOR; break;
+ case WXK_PAGEDOWN: // fall through
+ case WXK_NEXT: key = SCK_NEXT; break;
+ case WXK_DELETE: key = SCK_DELETE; break;
+ case WXK_INSERT: key = SCK_INSERT; break;
+ case WXK_ESCAPE: key = SCK_ESCAPE; break;
+ case WXK_BACK: key = SCK_BACK; break;
+ case WXK_TAB: key = SCK_TAB; break;
+ case WXK_RETURN: key = SCK_RETURN; break;
+ case WXK_ADD: // fall through
+ case WXK_NUMPAD_ADD: key = SCK_ADD; break;
+ case WXK_SUBTRACT: // fall through
+ case WXK_NUMPAD_SUBTRACT: key = SCK_SUBTRACT; break;
+ case WXK_DIVIDE: // fall through
+ case WXK_NUMPAD_DIVIDE: key = SCK_DIVIDE; break;
+ case WXK_CONTROL: key = 0; break;
+ case WXK_ALT: key = 0; break;
+ case WXK_SHIFT: key = 0; break;
+ case WXK_MENU: key = 0; break;
+ }