#ifdef __GNUG__
#pragma implementation "spinbutt.h"
+ #pragma implementation "spinbutbase.h"
#endif
// For compilers that support precompilation, includes "wx.h".
// Can't resolve reference to CreateUpDownControl in
// TWIN32, but could probably use normal CreateWindow instead.
+#if wxUSE_SPINBTN
+
#if defined(__WIN95__) && !defined(__TWIN32__)
#include "wx/spinbutt.h"
// wxWin macros
// ----------------------------------------------------------------------------
-#if !USE_SHARED_LIBRARY
- IMPLEMENT_DYNAMIC_CLASS(wxSpinButton, wxControl)
- IMPLEMENT_DYNAMIC_CLASS(wxSpinEvent, wxScrollEvent);
-#endif
+IMPLEMENT_DYNAMIC_CLASS(wxSpinButton, wxControl)
+IMPLEMENT_DYNAMIC_CLASS(wxSpinEvent, wxScrollEvent);
// ----------------------------------------------------------------------------
// wxSpinButton
// translate the styles
DWORD wstyle = WS_VISIBLE | WS_CHILD | WS_TABSTOP |
- UDS_SETBUDDYINT; // it doesn't harm if we don't have buddy
+ UDS_NOTHOUSANDS | // never useful, sometimes harmful
+ UDS_SETBUDDYINT; // it doesn't harm if we don't have buddy
if ( m_windowStyle & wxSP_HORIZONTAL )
wstyle |= UDS_HORZ;
// size calculation
// ----------------------------------------------------------------------------
-wxSize wxSpinButton::DoGetBestSize()
+wxSize wxSpinButton::DoGetBestSize() const
{
if ( (GetWindowStyle() & wxSP_VERTICAL) != 0 )
{
}
#endif // __WIN95__
+
+#endif
+ // wxUSE_SPINCTN
+