wxASSERT_MSG( m_file.IsOpened(), _T("can't read closed file") );
// read the entire file in memory: this is not the most efficient thing to
- // do but there is no good way to avoid it in Unicode build because if we
- // read the file block by block we can't convert each block to Unicode
+ // do it but there is no good way to avoid it in Unicode build because if
+ // we read the file block by block we can't convert each block to Unicode
// separately (the last multibyte char in the block might be only partially
// read and so the conversion would fail) and, as the file contents is kept
// in memory by wxTextFile anyhow, it shouldn't be a big problem to read
// the file entirely
- size_t bufSize = 0,
- bufPos = 0;
- char block[1024];
+ size_t bufSize = 0;
+
+ // number of bytes to (try to) read from disk at once
+ static const size_t BLOCK_SIZE = 4096;
+
wxCharBuffer buf;
// first determine if the file is seekable or not and so whether we can
{
// we know the required length, so set the buffer size in advance
bufSize = fileLength;
- if ( !buf.extend(bufSize - 1 /* it adds 1 internally */) )
+ if ( !buf.extend(bufSize) )
return false;
// if the file is seekable, also check that we're at its beginning
wxASSERT_MSG( m_file.Tell() == 0, _T("should be at start of file") );
- }
- for ( ;; )
- {
- ssize_t nRead = m_file.Read(block, WXSIZEOF(block));
-
- if ( nRead == wxInvalidOffset )
+ char *dst = buf.data();
+ for ( size_t nRemaining = bufSize; nRemaining > 0; )
{
- // read error (error message already given in wxFile::Read)
- return false;
- }
+ size_t nToRead = BLOCK_SIZE;
- if ( nRead == 0 )
- {
- // if no bytes have been read, presumably this is a valid-but-empty file
- if ( bufPos == 0 )
- return true;
+ // the file size could have changed, avoid overflowing the buffer
+ // even if it did
+ if ( nToRead > nRemaining )
+ nToRead = nRemaining;
- // otherwise we've finished reading the file
- break;
- }
+ ssize_t nRead = m_file.Read(dst, nToRead);
- if ( seekable )
- {
- // this shouldn't happen but don't overwrite the buffer if it does
- wxCHECK_MSG( bufPos + nRead <= bufSize, false,
- _T("read more than file length?") );
- }
- else // !seekable
- {
- // for non-seekable files we have to allocate more memory on the go
- if ( !buf.extend(bufPos + nRead - 1 /* it adds 1 internally */) )
+ if ( nRead == wxInvalidOffset )
+ {
+ // read error (error message already given in wxFile::Read)
return false;
+ }
+
+ if ( nRead == 0 )
+ {
+ // this file can't be empty because we checked for this above
+ // so this must be the end of file
+ break;
+ }
+
+ dst += nRead;
+ nRemaining -= nRead;
}
- // append to the buffer
- memcpy(buf.data() + bufPos, block, nRead);
- bufPos += nRead;
+ wxASSERT_MSG( dst - buf.data() == (wxFileOffset)bufSize,
+ _T("logic error") );
}
-
- if ( !seekable )
+ else // file is not seekable
{
- bufSize = bufPos;
+ char block[BLOCK_SIZE];
+ for ( ;; )
+ {
+ ssize_t nRead = m_file.Read(block, WXSIZEOF(block));
+
+ if ( nRead == wxInvalidOffset )
+ {
+ // read error (error message already given in wxFile::Read)
+ return false;
+ }
+
+ if ( nRead == 0 )
+ {
+ // if no bytes have been read, presumably this is a
+ // valid-but-empty file
+ if ( bufSize == 0 )
+ return true;
+
+ // otherwise we've finished reading the file
+ break;
+ }
+
+ // extend the buffer for new data
+ if ( !buf.extend(bufSize + nRead) )
+ return false;
+
+ // and append it to the buffer
+ memcpy(buf.data() + bufSize, block, nRead);
+ bufSize += nRead;
+ }
}
- const wxString str(buf, conv, bufPos);
+ const wxString str(buf, conv, bufSize);
// there's no risk of this happening in ANSI build
#if wxUSE_UNICODE
}
#endif // wxUSE_UNICODE
- free(buf.release()); // we don't need this memory any more
+ // we don't need this memory any more
+ buf.reset();
// now break the buffer in lines