/////////////////////////////////////////////////////////////////////////////
-// Name: imaglist.cpp
+// Name: generic/imaglist.cpp
// Purpose:
// Author: Robert Roebling
// Id: $id$
// Copyright: (c) 1998 Robert Roebling
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "imaglist.h"
#endif
-
+
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/generic/imaglist.h"
#include "wx/icon.h"
+#include "wx/image.h"
//-----------------------------------------------------------------------------
// wxImageList
IMPLEMENT_DYNAMIC_CLASS(wxImageList, wxObject)
-wxImageList::wxImageList( int width, int height, bool WXUNUSED(mask), int WXUNUSED(initialCount) )
+wxImageList::wxImageList( int width, int height, bool mask, int initialCount )
{
- m_width = width;
- m_height = height;
- Create();
+ (void)Create(width, height, mask, initialCount);
}
wxImageList::~wxImageList()
return m_images.Number();
}
+bool wxImageList::Create( int width, int height, bool WXUNUSED(mask), int WXUNUSED(initialCount) )
+{
+ m_width = width;
+ m_height = height;
+
+ return Create();
+}
+
bool wxImageList::Create()
{
m_images.DeleteContents( TRUE );
m_images.Append( new wxIcon( (const wxIcon&) bitmap ) );
else
m_images.Append( new wxBitmap(bitmap) );
- return m_images.Number();
+ return m_images.Number()-1;
+}
+
+int wxImageList::Add( const wxBitmap& bitmap, const wxBitmap& mask )
+{
+ wxBitmap bmp(bitmap);
+ if (mask.Ok())
+ bmp.SetMask(new wxMask(mask));
+ return Add(bmp);
}
-const wxBitmap *wxImageList::GetBitmap( int index ) const
+int wxImageList::Add( const wxBitmap& bitmap, const wxColour& maskColour )
+{
+ wxImage img = bitmap.ConvertToImage();
+ img.SetMaskColour(maskColour.Red(), maskColour.Green(), maskColour.Blue());
+ return Add(wxBitmap(img));
+}
+
+const wxBitmap *wxImageList::GetBitmap( int index ) const
{
wxNode *node = m_images.Nth( index );
-
- wxCHECK_MSG( node, (wxBitmap *) NULL, _T("wrong index in image list") );
-
+
+ wxCHECK_MSG( node, (wxBitmap *) NULL, wxT("wrong index in image list") );
+
return (wxBitmap*)node->Data();
}
-
+
bool wxImageList::Replace( int index, const wxBitmap &bitmap )
{
wxNode *node = m_images.Nth( index );
-
- wxCHECK_MSG( node, FALSE, _T("wrong index in image list") );
+
+ wxCHECK_MSG( node, FALSE, wxT("wrong index in image list") );
wxBitmap* newBitmap = NULL;
if (bitmap.IsKindOf(CLASSINFO(wxIcon)))
- newBitmap = new wxIcon( (const wxIcon&) bitmap );
+#if defined(__VISAGECPP__)
+//just can't do this in VisualAge now, with all this new Bitmap-Icon stuff
+//so construct it from a bitmap object until I can figure this nonsense out. (DW)
+ newBitmap = new wxBitmap(bitmap) ;
+#else
+ newBitmap = new wxBitmap( (const wxIcon&) bitmap );
+#endif
else
newBitmap = new wxBitmap(bitmap) ;
m_images.DeleteNode( node );
m_images.Insert( next, newBitmap );
}
-
+
return TRUE;
}
bool wxImageList::Remove( int index )
{
wxNode *node = m_images.Nth( index );
-
- wxCHECK_MSG( node, FALSE, _T("wrong index in image list") );
-
+
+ wxCHECK_MSG( node, FALSE, wxT("wrong index in image list") );
+
m_images.DeleteNode( node );
-
+
return TRUE;
}
bool wxImageList::RemoveAll()
{
m_images.Clear();
-
+
return TRUE;
}
{
width = 0;
height = 0;
-
+
wxNode *node = m_images.Nth( index );
-
- wxCHECK_MSG( node, FALSE, _T("wrong index in image list") );
-
+
+ wxCHECK_MSG( node, FALSE, wxT("wrong index in image list") );
+
wxBitmap *bm = (wxBitmap*)node->Data();
width = bm->GetWidth();
height = bm->GetHeight();
-
+
return TRUE;
}
int flags, bool WXUNUSED(solidBackground) )
{
wxNode *node = m_images.Nth( index );
-
- wxCHECK_MSG( node, FALSE, _T("wrong index in image list") );
-
+
+ wxCHECK_MSG( node, FALSE, wxT("wrong index in image list") );
+
wxBitmap *bm = (wxBitmap*)node->Data();
if (bm->IsKindOf(CLASSINFO(wxIcon)))