../configure --prefix=/opt/wx/2.5 \
--with-gtk \
--with-opengl \
- --disable-monolithic \
--enable-debug \
--enable-geometry \
--enable-sound --with-sdl \
On OS X of course you'll want to use --with-mac instead of
- --with-gtk. For GTK2 and unicode add::
+ --with-gtk.
+
+ **NOTE**: Due to a recent change there is a dependency problem in the
+ multilib builds of wxWidgets on OSX, so I have switched to a
+ monolithic build on that platform. (IOW, all of the core code in
+ one shared library instead of several.) I would also expect other
+ unix builds to do just fine with a monolithic library, but I havn't
+ tested it in a while so your mileage may vary. Anyway, to switch
+ to the monolithic build of wxWidgets just add this configure flag::
+
+ --enable-monolithic \
+
+ By default GTK2 will be selected if it is on your build system. To
+ force the use of GTK 1.2.x add this flag::
+
+ --disable-gtk2 \
+
+ To make the wxWidgets build be Unicode enabled (strongly
+ recommended if you are building with GTK2) then add::
- --enable-gtk2 \
--enable-unicode \
Notice that I used a prefix of /opt/wx/2.5. You can use whatever
command but there are other libraries besides the main wxWidgets
libs that also need to be built so again I make a script to do it
all for me so I don't forget anything. This time it is called
- ".make" (I use the leading ". so when I do ``rm -r *`` in my build
+ ".make" (I use the leading "." so when I do ``rm -r *`` in my build
dir I don't lose my scripts too.) This is what it looks like::
make $* \
WX_CONFIG=/opt/wx/2.5/bin/wx-config
- If you are building with GTK2 then add the following flags to the
- command line::
+ By default setup.py will assume that you built wxWidgets to use
+ GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
+ this flag to the command-line::
- WXPORT=gtk2 UNICODE=1
+ WXPORT=gtk
+
+ If you would like to do a Unicode enabled build (all strings sent
+ to or retruned from wx functions are Unicode objects) and your
+ wxWidgets was built with unicode enabled then add this flag::
+
+ UNICODE=1
If you are wanting to have the source files regenerated with swig,
then you need to turn on the USE_SWIG flag and optionally tell it
%WXDIR%\contrib\build\stc
%WXDIR%\contrib\build\ogl
+ Note, that the ogl lib build will need an additional flag::
+
+ CPPFLAGS="-DwxUSE_DEPRECATED=0"
7. When that is all done it will have built the main wxWidgets DLLs
and also some of the contribs DLLs. There should be a ton of DLLs