# Make environment for making samples on Unix
-# Clears all default suffixes
-.SUFFIXES: .o .cpp .c .cxx
-
# The binary program extension, if any, including dots (e.g. '.exe')
PROGRAM_EXT = @PROGRAM_EXT@
BIN_PROGRAM = $(PROGRAM)$(PROGRAM_EXT)
+RES_PROGRAM_OBJ = @RESPROGRAMOBJ@
+BUNDLE = $(BIN_PROGRAM).app/Contents
+
+%.o : %.c
+ $(CC) -c $(CFLAGS) $(APPEXTRADEFS) -o $@ $<
+
+%.o : %.cpp
+ $(CXX) -c $(CXXFLAGS) $(APPEXTRADEFS) -o $@ $<
-.c.o :
- $(CCC) -c $(CFLAGS) -o $@ $<
+%.o : %.cxx
+ $(CXX) -c $(CXXFLAGS) $(APPEXTRADEFS) -o $@ $<
-.cpp.o :
- $(CC) -c $(CPPFLAGS) -o $@ $<
+%_resources.o : %.rc
+ $(RESCOMP) -i $< -o $@ $(RESFLAGS)
-.cxx.o :
- $(CC) -c $(CPPFLAGS) -o $@ $<
-VPATH = :$(top_srcdir)/$(program_dir)
+# the comment at the end of the next line is needed because otherwise autoconf
+# would remove this line completely - it contains a built-in hack to remove
+# any VPATH assignment not containing ':'
+VPATH = @PATH_IFS@$(top_srcdir)/$(program_dir) # ':' for autoconf
# Set defaults from configure
include $(top_builddir)/src/make.env
-all: $(BIN_PROGRAM) install_dirs install_data
+all: $(BIN_PROGRAM) @MACOSX_BUNDLE@ install_dirs install_data
-$(BIN_PROGRAM): $(OBJECTS) $(top_builddir)/lib/@WX_TARGET_LIBRARY@
- $(CC) $(LDFLAGS) -o $(BIN_PROGRAM) $(OBJECTS) $(EXTRALIBS) $(LDLIBS)
+$(BIN_PROGRAM): $(OBJECTS) $(top_builddir)/lib/@WX_TARGET_LIBRARY@ $(RES_PROGRAM_OBJ) @LIBWXMACRES@
+ $(CXX) $(LDFLAGS_EXE) -o $(BIN_PROGRAM) $(OBJECTS) $(LDLIBS) $(LIBRARIES) $(RES_PROGRAM_OBJ)
+ @LIBWXMACRESCOMP@
install_dirs:
@list='$(DATADIRS)'; for p in $$list; do \
mkdir -p $(top_builddir)/$(program_dir)/$$p; \
done
-
+
install_data:
@list='$(DATAFILES)'; for p in $$list; do \
if test ! -s $(top_builddir)/$(program_dir)/$$p; then \
- cp -f $(top_srcdir)/$(program_dir)/$$p $(top_builddir)/$(program_dir)/$$p; \
+ cp -pRf $(top_srcdir)/$(program_dir)/$$p $(top_builddir)/$(program_dir)/$$p; \
fi; \
done
clean:
- rm -f $(OBJECTS) $(BIN_PROGRAM) core
+ rm -f $(OBJECTS) $(DEPFILES) $(BIN_PROGRAM) $(RES_PROGRAM_OBJ) core
+
+#
+# Targets to build a Mac OS X application bundle
+#
+bundle: $(BUNDLE)/Info.plist $(BUNDLE)/PkgInfo $(BUNDLE)/MacOS/$(PROGRAM) $(BUNDLE)/Resources/$(PROGRAM).rsrc $(BUNDLE)/Resources/$(PROGRAM).icns
+
+$(BUNDLE)/Info.plist: $(top_srcdir)/src/$(TOOLKITDIR)/Info.plist.in $(BIN_PROGRAM)
+ @$(INSTALL) -d `dirname $@`
+ sed -e "s/IDENTIFIER/`echo $(program_dir) | sed 's,/,.,g'`/" \
+ -e "s/EXECUTABLE/$(PROGRAM)/" \
+ -e "s/VERSION/$(WX_MAJOR_VERSION_NUMBER).$(WX_MINOR_VERSION_NUMBER).$(WX_RELEASE_NUMBER)/" $< > $@
+
+$(BUNDLE)/PkgInfo:
+ @$(INSTALL) -d `dirname $@`
+ echo -n "APPL????" > $@
+
+$(BUNDLE)/MacOS/$(PROGRAM): $(BIN_PROGRAM)
+ @$(INSTALL) -d `dirname $@`
+ cp $< $@
+
+$(BUNDLE)/Resources/$(PROGRAM).rsrc: $(top_builddir)/lib/@WX_RESOURCES_MACOSX@
+ @$(INSTALL) -d `dirname $@`
+ cp $< $@
+
+$(BUNDLE)/Resources/$(PROGRAM).icns: $(top_srcdir)/src/$(TOOLKITDIR)/wxmac.icns
+ @$(INSTALL) -d `dirname $@`
+ cp $< $@