+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+#include "wx/frame.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/menu.h"
+ #include "wx/menuitem.h"
+ #include "wx/dcclient.h"
+ #include "wx/toolbar.h"
+ #include "wx/statusbr.h"
+#endif // WX_PRECOMP
+
+extern WXDLLEXPORT_DATA(const char) wxFrameNameStr[] = "frame";
+extern WXDLLEXPORT_DATA(const char) wxStatusLineNameStr[] = "status_line";
+
+// ----------------------------------------------------------------------------
+// event table
+// ----------------------------------------------------------------------------
+
+#if wxUSE_MENUS && wxUSE_STATUSBAR
+
+BEGIN_EVENT_TABLE(wxFrameBase, wxTopLevelWindow)
+ EVT_MENU_OPEN(wxFrameBase::OnMenuOpen)
+ EVT_MENU_CLOSE(wxFrameBase::OnMenuClose)
+
+ EVT_MENU_HIGHLIGHT_ALL(wxFrameBase::OnMenuHighlight)
+END_EVENT_TABLE()
+
+#endif // wxUSE_MENUS && wxUSE_STATUSBAR
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// XTI
+// ----------------------------------------------------------------------------
+
+wxDEFINE_FLAGS( wxFrameStyle )
+wxBEGIN_FLAGS( wxFrameStyle )
+// new style border flags, we put them first to
+// use them for streaming out
+wxFLAGS_MEMBER(wxBORDER_SIMPLE)
+wxFLAGS_MEMBER(wxBORDER_SUNKEN)
+wxFLAGS_MEMBER(wxBORDER_DOUBLE)
+wxFLAGS_MEMBER(wxBORDER_RAISED)
+wxFLAGS_MEMBER(wxBORDER_STATIC)
+wxFLAGS_MEMBER(wxBORDER_NONE)
+
+// old style border flags
+wxFLAGS_MEMBER(wxSIMPLE_BORDER)
+wxFLAGS_MEMBER(wxSUNKEN_BORDER)
+wxFLAGS_MEMBER(wxDOUBLE_BORDER)
+wxFLAGS_MEMBER(wxRAISED_BORDER)
+wxFLAGS_MEMBER(wxSTATIC_BORDER)
+wxFLAGS_MEMBER(wxBORDER)
+
+// standard window styles
+wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
+wxFLAGS_MEMBER(wxCLIP_CHILDREN)
+wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
+wxFLAGS_MEMBER(wxWANTS_CHARS)
+wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
+wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
+wxFLAGS_MEMBER(wxVSCROLL)
+wxFLAGS_MEMBER(wxHSCROLL)
+
+// frame styles
+wxFLAGS_MEMBER(wxSTAY_ON_TOP)
+wxFLAGS_MEMBER(wxCAPTION)
+#if WXWIN_COMPATIBILITY_2_6
+wxFLAGS_MEMBER(wxTHICK_FRAME)
+#endif // WXWIN_COMPATIBILITY_2_6
+wxFLAGS_MEMBER(wxSYSTEM_MENU)
+wxFLAGS_MEMBER(wxRESIZE_BORDER)
+#if WXWIN_COMPATIBILITY_2_6
+wxFLAGS_MEMBER(wxRESIZE_BOX)
+#endif // WXWIN_COMPATIBILITY_2_6
+wxFLAGS_MEMBER(wxCLOSE_BOX)
+wxFLAGS_MEMBER(wxMAXIMIZE_BOX)
+wxFLAGS_MEMBER(wxMINIMIZE_BOX)
+
+wxFLAGS_MEMBER(wxFRAME_TOOL_WINDOW)
+wxFLAGS_MEMBER(wxFRAME_FLOAT_ON_PARENT)
+
+wxFLAGS_MEMBER(wxFRAME_SHAPED)
+wxEND_FLAGS( wxFrameStyle )
+
+wxIMPLEMENT_DYNAMIC_CLASS_XTI(wxFrame, wxTopLevelWindow, "wx/frame.h")
+
+wxBEGIN_PROPERTIES_TABLE(wxFrame)
+wxEVENT_PROPERTY( Menu, wxEVT_COMMAND_MENU_SELECTED, wxCommandEvent)
+
+wxPROPERTY( Title,wxString, SetTitle, GetTitle, wxString(), 0 /*flags*/, \
+ wxT("Helpstring"), wxT("group"))
+wxPROPERTY_FLAGS( WindowStyle, wxFrameStyle, long, SetWindowStyleFlag, \
+ GetWindowStyleFlag, wxEMPTY_PARAMETER_VALUE, 0 /*flags*/, \
+ wxT("Helpstring"), wxT("group")) // style
+wxPROPERTY( MenuBar, wxMenuBar *, SetMenuBar, GetMenuBar, wxEMPTY_PARAMETER_VALUE, \
+ 0 /*flags*/, wxT("Helpstring"), wxT("group"))
+wxEND_PROPERTIES_TABLE()
+
+wxEMPTY_HANDLERS_TABLE(wxFrame)
+
+wxCONSTRUCTOR_6( wxFrame, wxWindow*, Parent, wxWindowID, Id, wxString, Title, \
+ wxPoint, Position, wxSize, Size, long, WindowStyle)
+
+// ----------------------------------------------------------------------------
+// construction/destruction
+// ----------------------------------------------------------------------------
+
+wxFrameBase::wxFrameBase()
+{
+#if wxUSE_MENUS
+ m_frameMenuBar = NULL;
+#endif // wxUSE_MENUS
+
+#if wxUSE_TOOLBAR
+ m_frameToolBar = NULL;
+#endif // wxUSE_TOOLBAR
+
+#if wxUSE_STATUSBAR
+ m_frameStatusBar = NULL;
+#endif // wxUSE_STATUSBAR
+
+ m_statusBarPane = 0;
+}
+
+wxFrameBase::~wxFrameBase()
+{
+ // this destructor is required for Darwin
+}
+
+wxFrame *wxFrameBase::New(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name)
+{
+ return new wxFrame(parent, id, title, pos, size, style, name);
+}
+
+void wxFrameBase::DeleteAllBars()
+{
+#if wxUSE_MENUS
+ wxDELETE(m_frameMenuBar);
+#endif // wxUSE_MENUS
+
+#if wxUSE_STATUSBAR
+ wxDELETE(m_frameStatusBar);
+#endif // wxUSE_STATUSBAR
+
+#if wxUSE_TOOLBAR
+ wxDELETE(m_frameToolBar);
+#endif // wxUSE_TOOLBAR
+}
+
+bool wxFrameBase::IsOneOfBars(const wxWindow *win) const
+{
+#if wxUSE_MENUS
+ if ( win == GetMenuBar() )
+ return true;
+#endif // wxUSE_MENUS
+
+#if wxUSE_STATUSBAR
+ if ( win == GetStatusBar() )
+ return true;
+#endif // wxUSE_STATUSBAR
+
+#if wxUSE_TOOLBAR
+ if ( win == GetToolBar() )
+ return true;
+#endif // wxUSE_TOOLBAR
+
+ wxUnusedVar(win);
+
+ return false;
+}
+
+// ----------------------------------------------------------------------------
+// wxFrame size management: we exclude the areas taken by menu/status/toolbars
+// from the client area, so the client area is what's really available for the
+// frame contents
+// ----------------------------------------------------------------------------
+
+// get the origin of the client area in the client coordinates
+wxPoint wxFrameBase::GetClientAreaOrigin() const
+{
+ wxPoint pt = wxTopLevelWindow::GetClientAreaOrigin();
+
+#if wxUSE_TOOLBAR && !defined(__WXUNIVERSAL__)
+ wxToolBar *toolbar = GetToolBar();
+ if ( toolbar && toolbar->IsShown() )
+ {
+ int w, h;
+ toolbar->GetSize(&w, &h);
+
+ if ( toolbar->GetWindowStyleFlag() & wxTB_VERTICAL )
+ {
+ pt.x += w;
+ }
+ else
+ {
+ pt.y += h;
+ }
+ }
+#endif // wxUSE_TOOLBAR
+
+ return pt;
+}
+
+// ----------------------------------------------------------------------------
+// misc
+// ----------------------------------------------------------------------------
+
+#if wxUSE_MENUS
+
+bool wxFrameBase::ProcessCommand(int id)
+{
+ wxMenuBar *bar = GetMenuBar();
+ if ( !bar )
+ return false;
+
+ wxMenuItem *item = bar->FindItem(id);
+ if ( !item )
+ return false;
+
+ return ProcessCommand(item);
+}
+
+bool wxFrameBase::ProcessCommand(wxMenuItem *item)
+{
+ wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, item->GetId());
+ commandEvent.SetEventObject(this);
+
+ if (!item->IsEnabled())
+ return true;
+
+ if ((item->GetKind() == wxITEM_RADIO) && item->IsChecked() )
+ return true;
+
+ if (item->IsCheckable())
+ {
+ item->Toggle();
+
+ // use the new value
+ commandEvent.SetInt(item->IsChecked());
+ }
+
+ return HandleWindowEvent(commandEvent);
+}
+
+#endif // wxUSE_MENUS
+
+// Do the UI update processing for this window. This is
+// provided for the application to call if it wants to
+// force a UI update, particularly for the menus and toolbar.
+void wxFrameBase::UpdateWindowUI(long flags)
+{
+ wxWindowBase::UpdateWindowUI(flags);
+
+#if wxUSE_TOOLBAR
+ if (GetToolBar())
+ GetToolBar()->UpdateWindowUI(flags);
+#endif
+
+#if wxUSE_MENUS
+ if (GetMenuBar())
+ {
+ // If coming from an idle event, we only want to update the menus if
+ // we're in the wxUSE_IDLEMENUUPDATES configuration, otherwise they
+ // will be update when the menu is opened later
+#if !wxUSE_IDLEMENUUPDATES
+ if ( !(flags & wxUPDATE_UI_FROMIDLE) )
+#endif // wxUSE_IDLEMENUUPDATES
+ DoMenuUpdates();
+ }
+#endif // wxUSE_MENUS
+}
+
+// ----------------------------------------------------------------------------
+// event handlers for status bar updates from menus
+// ----------------------------------------------------------------------------
+
+#if wxUSE_MENUS && wxUSE_STATUSBAR
+
+void wxFrameBase::OnMenuHighlight(wxMenuEvent& event)
+{
+#if wxUSE_STATUSBAR
+ (void)ShowMenuHelp(event.GetMenuId());
+#endif // wxUSE_STATUSBAR
+}
+
+void wxFrameBase::OnMenuOpen(wxMenuEvent& event)
+{
+#if wxUSE_IDLEMENUUPDATES
+ wxUnusedVar(event);
+#else // !wxUSE_IDLEMENUUPDATES
+ // as we didn't update the menus from idle time, do it now
+ DoMenuUpdates(event.GetMenu());
+#endif // wxUSE_IDLEMENUUPDATES/!wxUSE_IDLEMENUUPDATES
+}
+
+void wxFrameBase::OnMenuClose(wxMenuEvent& WXUNUSED(event))
+{
+ DoGiveHelp(wxEmptyString, false);
+}
+
+#endif // wxUSE_MENUS && wxUSE_STATUSBAR
+
+// Implement internal behaviour (menu updating on some platforms)
+void wxFrameBase::OnInternalIdle()
+{
+ wxTopLevelWindow::OnInternalIdle();
+
+#if wxUSE_MENUS && wxUSE_IDLEMENUUPDATES
+ if (wxUpdateUIEvent::CanUpdate(this))
+ DoMenuUpdates();
+#endif
+}
+
+// ----------------------------------------------------------------------------
+// status bar stuff
+// ----------------------------------------------------------------------------
+
+#if wxUSE_STATUSBAR
+
+wxStatusBar* wxFrameBase::CreateStatusBar(int number,
+ long style,
+ wxWindowID id,
+ const wxString& name)