// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "thread.h"
-#endif
-
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#pragma hdrstop
#endif
+#if wxUSE_THREADS
+
+#include "wx/thread.h"
+
#ifndef WX_PRECOMP
#include "wx/intl.h"
#include "wx/app.h"
+ #include "wx/module.h"
#endif
-#if wxUSE_THREADS
-
#include "wx/apptrait.h"
+#include "wx/scopeguard.h"
#include "wx/msw/private.h"
#include "wx/msw/missing.h"
+#include "wx/msw/seh.h"
-#include "wx/module.h"
-#include "wx/thread.h"
+#include "wx/except.h"
// must have this symbol defined to get _beginthread/_endthread declarations
#ifndef _MT
// calling wxMutexGuiEnter()
static DWORD gs_idMainThread = 0;
-// if it's FALSE, some secondary thread is holding the GUI lock
-static bool gs_bGuiOwnedByMainThread = TRUE;
+// if it's false, some secondary thread is holding the GUI lock
+static bool gs_bGuiOwnedByMainThread = true;
// critical section which controls access to all GUI functions: any secondary
// thread (i.e. except the main one) must enter this crit section before doing
// critical section which protects gs_nWaitingForGui variable
static wxCriticalSection *gs_critsectWaitingForGui = NULL;
+// critical section which serializes WinThreadStart() and WaitForTerminate()
+// (this is a potential bottleneck, we use a single crit sect for all threads
+// in the system, but normally time spent inside it should be quite short)
+static wxCriticalSection *gs_critsectThreadDelete = NULL;
+
// number of threads waiting for GUI in wxMutexGuiEnter()
static size_t gs_nWaitingForGui = 0;
// are we waiting for a thread termination?
-static bool gs_waitingForThread = FALSE;
+static bool gs_waitingForThread = false;
// ============================================================================
// Windows implementation of thread and related classes
bool IsOk() const { return m_mutex != NULL; }
wxMutexError Lock() { return LockTimeout(INFINITE); }
- wxMutexError TryLock() { return LockTimeout(0); }
+ wxMutexError Lock(unsigned long ms) { return LockTimeout(ms); }
+ wxMutexError TryLock();
wxMutexError Unlock();
private:
}
}
+wxMutexError wxMutexInternal::TryLock()
+{
+ const wxMutexError rc = LockTimeout(0);
+
+ // we have a special return code for timeout in this case
+ return rc == wxMUTEX_TIMEOUT ? wxMUTEX_BUSY : rc;
+}
+
wxMutexError wxMutexInternal::LockTimeout(DWORD milliseconds)
{
DWORD rc = ::WaitForSingleObject(m_mutex, milliseconds);
break;
case WAIT_TIMEOUT:
- return wxMUTEX_BUSY;
+ return wxMUTEX_TIMEOUT;
case WAIT_ABANDONED: // checked for above
default:
wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount)
{
-#ifndef __WXWINCE__
+#if !defined(_WIN32_WCE) || (_WIN32_WCE >= 300)
if ( maxcount == 0 )
{
// make it practically infinite
wxSemaError wxSemaphoreInternal::Post()
{
-#ifndef __WXWINCE__
+#if !defined(_WIN32_WCE) || (_WIN32_WCE >= 300)
if ( !::ReleaseSemaphore(m_semaphore, 1, NULL /* ptr to previous count */) )
-#endif
{
- wxLogLastError(_T("ReleaseSemaphore"));
-
- return wxSEMA_MISC_ERROR;
+ if ( GetLastError() == ERROR_TOO_MANY_POSTS )
+ {
+ return wxSEMA_OVERFLOW;
+ }
+ else
+ {
+ wxLogLastError(_T("ReleaseSemaphore"));
+ return wxSEMA_MISC_ERROR;
+ }
}
return wxSEMA_NO_ERROR;
+#else
+ return wxSEMA_MISC_ERROR;
+#endif
}
// ----------------------------------------------------------------------------
class wxThreadInternal
{
public:
- wxThreadInternal()
+ wxThreadInternal(wxThread *thread)
{
+ m_thread = thread;
m_hThread = 0;
m_state = STATE_NEW;
m_priority = WXTHREAD_DEFAULT_PRIORITY;
+ m_nRef = 1;
}
~wxThreadInternal()
// wait for the thread to terminate, either by itself, or by asking it
// (politely, this is not Kill()!) to do it
- wxThreadError WaitForTerminate(bool shouldCancel,
- wxCriticalSection& cs,
- wxThread::ExitCode *pRc);
+ wxThreadError WaitForTerminate(wxCriticalSection& cs,
+ wxThread::ExitCode *pRc,
+ wxThread *threadToDelete = NULL);
// kill the thread unconditionally
wxThreadError Kill();
HANDLE GetHandle() const { return m_hThread; }
DWORD GetId() const { return m_tid; }
- // thread function
+ // the thread function forwarding to DoThreadStart
static THREAD_RETVAL THREAD_CALLCONV WinThreadStart(void *thread);
+ // really start the thread (if it's not already dead)
+ static THREAD_RETVAL DoThreadStart(wxThread *thread);
+
+ // call OnExit() on the thread
+ static void DoThreadOnExit(wxThread *thread);
+
+
+ void KeepAlive()
+ {
+ if ( m_thread->IsDetached() )
+ ::InterlockedIncrement(&m_nRef);
+ }
+
+ void LetDie()
+ {
+ if ( m_thread->IsDetached() && !::InterlockedDecrement(&m_nRef) )
+ delete m_thread;
+ }
+
private:
+ // the thread we're associated with
+ wxThread *m_thread;
+
HANDLE m_hThread; // handle of the thread
wxThreadState m_state; // state, see wxThreadState enum
unsigned int m_priority; // thread priority in "wx" units
DWORD m_tid; // thread id
+ // number of threads which need this thread to remain alive, when the count
+ // reaches 0 we kill the owning wxThread -- and die ourselves with it
+ LONG m_nRef;
+
DECLARE_NO_COPY_CLASS(wxThreadInternal)
};
-THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param)
+// small class which keeps a thread alive during its lifetime
+class wxThreadKeepAlive
{
- THREAD_RETVAL rc;
- bool wasCancelled;
+public:
+ wxThreadKeepAlive(wxThreadInternal& thrImpl) : m_thrImpl(thrImpl)
+ { m_thrImpl.KeepAlive(); }
+ ~wxThreadKeepAlive()
+ { m_thrImpl.LetDie(); }
- // first of all, check whether we hadn't been cancelled already and don't
- // start the user code at all then
- wxThread *thread = (wxThread *)param;
- if ( thread->m_internal->GetState() == STATE_EXITED )
+private:
+ wxThreadInternal& m_thrImpl;
+};
+
+/* static */
+void wxThreadInternal::DoThreadOnExit(wxThread *thread)
+{
+ wxTRY
{
- rc = (THREAD_RETVAL)-1;
- wasCancelled = TRUE;
+ thread->OnExit();
}
- else // do run thread
+ wxCATCH_ALL( wxTheApp->OnUnhandledException(); )
+}
+
+/* static */
+THREAD_RETVAL wxThreadInternal::DoThreadStart(wxThread *thread)
+{
+ wxON_BLOCK_EXIT1(DoThreadOnExit, thread);
+
+ THREAD_RETVAL rc = (THREAD_RETVAL)-1;
+
+ wxTRY
{
// store the thread object in the TLS
if ( !::TlsSetValue(gs_tlsThisThread, thread) )
{
wxLogSysError(_("Can not start thread: error writing TLS."));
- return (DWORD)-1;
+ return (THREAD_RETVAL)-1;
}
rc = (THREAD_RETVAL)thread->Entry();
+ }
+ wxCATCH_ALL( wxTheApp->OnUnhandledException(); )
+
+ return rc;
+}
+
+/* static */
+THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param)
+{
+ THREAD_RETVAL rc = (THREAD_RETVAL)-1;
+
+ wxThread * const thread = (wxThread *)param;
+
+ // each thread has its own SEH translator so install our own a.s.a.p.
+ DisableAutomaticSETranslator();
+
+ // first of all, check whether we hadn't been cancelled already and don't
+ // start the user code at all then
+ const bool hasExited = thread->m_internal->GetState() == STATE_EXITED;
+
+ // run the thread function itself inside a SEH try/except block
+ wxSEH_TRY
+ {
+ if ( hasExited )
+ DoThreadOnExit(thread);
+ else
+ rc = DoThreadStart(thread);
+ }
+ wxSEH_HANDLE((THREAD_RETVAL)-1)
+
+ // save IsDetached because thread object can be deleted by joinable
+ // threads after state is changed to STATE_EXITED.
+ const bool isDetached = thread->IsDetached();
+ if ( !hasExited )
+ {
// enter m_critsect before changing the thread state
+ //
+ // NB: can't use wxCriticalSectionLocker here as we use SEH and it's
+ // incompatible with C++ object dtors
thread->m_critsect.Enter();
- wasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
thread->m_internal->SetState(STATE_EXITED);
thread->m_critsect.Leave();
}
- thread->OnExit();
-
- // if the thread was cancelled (from Delete()), then its handle is still
- // needed there
- if ( thread->IsDetached() && !wasCancelled )
- {
- // auto delete
- delete thread;
- }
- //else: the joinable threads handle will be closed when Wait() is done
+ // the thread may delete itself now if it wants, we don't need it any more
+ if ( isDetached )
+ thread->m_internal->LetDie();
return rc;
}
{
m_priority = priority;
- // translate wxWindows priority to the Windows one
+ // translate wxWidgets priority to the Windows one
int win_priority;
if (m_priority <= 20)
win_priority = THREAD_PRIORITY_LOWEST;
{
wxLogSysError(_("Can't create thread"));
- return FALSE;
+ return false;
}
if ( m_priority != WXTHREAD_DEFAULT_PRIORITY )
SetPriority(m_priority);
}
- return TRUE;
+ return true;
}
wxThreadError wxThreadInternal::Kill()
}
wxThreadError
-wxThreadInternal::WaitForTerminate(bool shouldCancel,
- wxCriticalSection& cs,
- wxThread::ExitCode *pRc)
+wxThreadInternal::WaitForTerminate(wxCriticalSection& cs,
+ wxThread::ExitCode *pRc,
+ wxThread *threadToDelete)
{
- wxThread::ExitCode rc = 0;
+ // prevent the thread C++ object from disappearing as long as we are using
+ // it here
+ wxThreadKeepAlive keepAlive(*this);
+
- // Delete() is always safe to call, so consider all possible states
+ // we may either wait passively for the thread to terminate (when called
+ // from Wait()) or ask it to terminate (when called from Delete())
+ bool shouldDelete = threadToDelete != NULL;
- // we might need to resume the thread, but we might also not need to cancel
- // it if it doesn't run yet
- bool shouldResume = FALSE,
- isRunning = FALSE;
+ wxThread::ExitCode rc = 0;
+
+ // we might need to resume the thread if it's currently stopped
+ bool shouldResume = false;
- // check if the thread already started to run
+ // as Delete() (which calls us) is always safe to call we need to consider
+ // all possible states
{
wxCriticalSectionLocker lock(cs);
if ( m_state == STATE_NEW )
{
- if ( shouldCancel )
+ if ( shouldDelete )
{
// WinThreadStart() will see it and terminate immediately, no
// need to cancel the thread -- but we still need to resume it
// to let it run
m_state = STATE_EXITED;
- Resume(); // it knows about STATE_EXITED special case
-
- shouldCancel = FALSE;
+ // we must call Resume() as the thread hasn't been initially
+ // resumed yet (and as Resume() it knows about STATE_EXITED
+ // special case, it won't touch it and WinThreadStart() will
+ // just exit immediately)
+ shouldResume = true;
+ shouldDelete = false;
}
-
- isRunning = TRUE;
-
- // shouldResume is correctly set to FALSE here
- }
- else if ( m_state == STATE_EXITED )
- {
- return wxTHREAD_NOT_RUNNING;
+ //else: shouldResume is correctly set to false here, wait until
+ // someone else runs the thread and it finishes
}
- else // running (but maybe paused or cancelled)
+ else // running, paused, cancelled or even exited
{
shouldResume = m_state == STATE_PAUSED;
}
if ( shouldResume )
Resume();
- // is it still running?
- if ( isRunning || m_state == STATE_RUNNING )
+ // ask the thread to terminate
+ if ( shouldDelete )
+ {
+ wxCriticalSectionLocker lock(cs);
+
+ Cancel();
+ }
+
+
+ // now wait for thread to finish
+ if ( wxThread::IsMain() )
+ {
+ // set flag for wxIsWaitingForThread()
+ gs_waitingForThread = true;
+ }
+
+ // we can't just wait for the thread to terminate because it might be
+ // calling some GUI functions and so it will never terminate before we
+ // process the Windows messages that result from these functions
+ // (note that even in console applications we might have to process
+ // messages if we use wxExecute() or timers or ...)
+ DWORD result wxDUMMY_INITIALIZE(0);
+ do
{
if ( wxThread::IsMain() )
{
- // set flag for wxIsWaitingForThread()
- gs_waitingForThread = TRUE;
+ // give the thread we're waiting for chance to do the GUI call
+ // it might be in
+ if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
+ {
+ wxMutexGuiLeave();
+ }
}
- // ask the thread to terminate
- if ( shouldCancel )
+ wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
+ if ( traits )
{
- wxCriticalSectionLocker lock(cs);
-
- Cancel();
+ result = traits->WaitForThread(m_hThread);
+ }
+ else // can't wait for the thread
+ {
+ // so kill it below
+ result = 0xFFFFFFFF;
}
- // we can't just wait for the thread to terminate because it might be
- // calling some GUI functions and so it will never terminate before we
- // process the Windows messages that result from these functions
- // (note that even in console applications we might have to process
- // messages if we use wxExecute() or timers or ...)
- DWORD result = 0; // suppress warnings from broken compilers
- do
+ switch ( result )
{
- if ( wxThread::IsMain() )
- {
- // give the thread we're waiting for chance to do the GUI call
- // it might be in
- if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
- {
- wxMutexGuiLeave();
- }
- }
+ case 0xFFFFFFFF:
+ // error
+ wxLogSysError(_("Can not wait for thread termination"));
+ Kill();
+ return wxTHREAD_KILLED;
+
+ case WAIT_OBJECT_0:
+ // thread we're waiting for terminated
+ break;
- result = ::MsgWaitForMultipleObjects
- (
- 1, // number of objects to wait for
- &m_hThread, // the objects
- FALSE, // don't wait for all objects
- INFINITE, // no timeout
- QS_ALLINPUT | // return as soon as there are any events
- QS_ALLPOSTMESSAGE
- );
-
- switch ( result )
- {
- case 0xFFFFFFFF:
- // error
- wxLogSysError(_("Can not wait for thread termination"));
- Kill();
- return wxTHREAD_KILLED;
-
- case WAIT_OBJECT_0:
- // thread we're waiting for terminated
- break;
-
- case WAIT_OBJECT_0 + 1:
- // new message arrived, process it -- but only if we're the
- // main thread as we don't support processing messages in
- // the other ones
- //
- // NB: we still must include QS_ALLINPUT even when waiting
- // in a secondary thread because if it had created some
- // window somehow (possible not even using wxWindows)
- // the system might dead lock then
- if ( wxThread::IsMain() )
+ case WAIT_OBJECT_0 + 1:
+ // new message arrived, process it -- but only if we're the
+ // main thread as we don't support processing messages in
+ // the other ones
+ //
+ // NB: we still must include QS_ALLINPUT even when waiting
+ // in a secondary thread because if it had created some
+ // window somehow (possible not even using wxWidgets)
+ // the system might dead lock then
+ if ( wxThread::IsMain() )
+ {
+ if ( traits && !traits->DoMessageFromThreadWait() )
{
- // it looks that sometimes WAIT_OBJECT_0 + 1 is
- // returned but there are no messages in the thread
- // queue -- prevent DoMessageFromThreadWait() from
- // blocking inside ::GetMessage() forever in this case
- ::PostMessage(NULL, WM_NULL, 0, 0);
-
- wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits()
- : NULL;
-
- if ( traits && !traits->DoMessageFromThreadWait() )
- {
- // WM_QUIT received: kill the thread
- Kill();
-
- return wxTHREAD_KILLED;
- }
- }
- break;
+ // WM_QUIT received: kill the thread
+ Kill();
- default:
- wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
- }
- } while ( result != WAIT_OBJECT_0 );
+ return wxTHREAD_KILLED;
+ }
+ }
+ break;
- if ( wxThread::IsMain() )
- {
- gs_waitingForThread = FALSE;
+ default:
+ wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
}
+ } while ( result != WAIT_OBJECT_0 );
+
+ if ( wxThread::IsMain() )
+ {
+ gs_waitingForThread = false;
}
+
// although the thread might be already in the EXITED state it might not
// have terminated yet and so we are not sure that it has actually
// terminated if the "if" above hadn't been taken
- do
+ for ( ;; )
{
if ( !::GetExitCodeThread(m_hThread, (LPDWORD)&rc) )
{
wxLogLastError(wxT("GetExitCodeThread"));
rc = (wxThread::ExitCode)-1;
+
+ break;
}
- } while ( (DWORD)rc == STILL_ACTIVE );
+
+ if ( (DWORD)rc != STILL_ACTIVE )
+ break;
+
+ // give the other thread some time to terminate, otherwise we may be
+ // starving it
+ ::Sleep(1);
+ }
if ( pRc )
*pRc = rc;
- // we don't need the thread handle any more
+ // we don't need the thread handle any more in any case
Free();
- wxCriticalSectionLocker lock(cs);
- SetState(STATE_EXITED);
return rc == (wxThread::ExitCode)-1 ? wxTHREAD_MISC_ERROR
: wxTHREAD_NO_ERROR;
{
wxLogSysError(_("Can not suspend thread %x"), m_hThread);
- return FALSE;
+ return false;
}
m_state = STATE_PAUSED;
- return TRUE;
+ return true;
}
bool wxThreadInternal::Resume()
{
wxLogSysError(_("Can not resume thread %x"), m_hThread);
- return FALSE;
+ return false;
}
// don't change the state from STATE_EXITED because it's special and means
// we are going to terminate without running any user code - if we did it,
- // the codei n Delete() wouldn't work
+ // the code in WaitForTerminate() wouldn't work
if ( m_state != STATE_EXITED )
{
m_state = STATE_RUNNING;
}
- return TRUE;
+ return true;
}
// static functions
bool wxThread::IsMain()
{
- return ::GetCurrentThreadId() == gs_idMainThread;
+ return ::GetCurrentThreadId() == gs_idMainThread || gs_idMainThread == 0;
}
void wxThread::Yield()
return (unsigned long)::GetCurrentThreadId();
}
-bool wxThread::SetConcurrency(size_t level)
+bool wxThread::SetConcurrency(size_t WXUNUSED_IN_WINCE(level))
{
-#ifndef __WXWINCE__
+#ifdef __WXWINCE__
+ return false;
+#else
wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
// ok only for the default one
// get system affinity mask first
HANDLE hProcess = ::GetCurrentProcess();
- DWORD dwProcMask, dwSysMask;
+ DWORD_PTR dwProcMask, dwSysMask;
if ( ::GetProcessAffinityMask(hProcess, &dwProcMask, &dwSysMask) == 0 )
{
wxLogLastError(_T("GetProcessAffinityMask"));
- return FALSE;
+ return false;
}
// how many CPUs have we got?
dwProcMask |= bit;
// another process added
- if ( !--level )
+ if ( --level == 0 )
{
// and that's enough
break;
{
wxLogDebug(_T("bad level %u in wxThread::SetConcurrency()"), level);
- return FALSE;
+ return false;
}
// set it: we can't link to SetProcessAffinityMask() because it doesn't
// exist in Win9x, use RT binding instead
- typedef BOOL (*SETPROCESSAFFINITYMASK)(HANDLE, DWORD);
+ typedef BOOL (WINAPI *SETPROCESSAFFINITYMASK)(HANDLE, DWORD_PTR);
// can use static var because we're always in the main thread here
static SETPROCESSAFFINITYMASK pfnSetProcessAffinityMask = NULL;
if ( !pfnSetProcessAffinityMask )
{
// msg given above - do it only once
- return FALSE;
+ return false;
}
if ( pfnSetProcessAffinityMask(hProcess, dwProcMask) == 0 )
{
wxLogLastError(_T("SetProcessAffinityMask"));
- return FALSE;
+ return false;
}
-#endif
- return TRUE;
+
+ return true;
+#endif // __WXWINCE__/!__WXWINCE__
}
// ctor and dtor
wxThread::wxThread(wxThreadKind kind)
{
- m_internal = new wxThreadInternal();
+ m_internal = new wxThreadInternal(this);
m_isDetached = kind == wxTHREAD_DETACHED;
}
ExitCode rc = (ExitCode)-1;
- (void)m_internal->WaitForTerminate(false, m_critsect, &rc);
+ (void)m_internal->WaitForTerminate(m_critsect, &rc);
return rc;
}
wxThreadError wxThread::Delete(ExitCode *pRc)
{
- return m_internal->WaitForTerminate(true, m_critsect, pRc);
+ return m_internal->WaitForTerminate(m_critsect, pRc, this);
}
wxThreadError wxThread::Kill()
// words, this should never happen
wxLogSysError(_("Thread module initialization failed: impossible to allocate index in thread local storage"));
- return FALSE;
+ return false;
}
// main thread doesn't have associated wxThread object, so store 0 in the
wxLogSysError(_("Thread module initialization failed: can not store value in thread local storage"));
- return FALSE;
+ return false;
}
gs_critsectWaitingForGui = new wxCriticalSection();
gs_critsectGui = new wxCriticalSection();
gs_critsectGui->Enter();
+ gs_critsectThreadDelete = new wxCriticalSection;
+
// no error return for GetCurrentThreadId()
gs_idMainThread = ::GetCurrentThreadId();
- return TRUE;
+ return true;
}
void wxThreadModule::OnExit()
wxLogLastError(wxT("TlsFree failed."));
}
+ delete gs_critsectThreadDelete;
+ gs_critsectThreadDelete = NULL;
+
if ( gs_critsectGui )
{
gs_critsectGui->Leave();
if ( wxThread::IsMain() )
{
- gs_bGuiOwnedByMainThread = FALSE;
+ gs_bGuiOwnedByMainThread = false;
}
else
{
{
gs_critsectGui->Enter();
- gs_bGuiOwnedByMainThread = TRUE;
+ gs_bGuiOwnedByMainThread = true;
}
//else: already have it, nothing to do
}
#include "wx/thrimpl.cpp"
#endif // wxUSE_THREADS
-