#include "wx/bitmap.h"
#include "wx/button.h"
-extern WXDLLEXPORT_DATA(const wxChar) wxButtonNameStr[];
+extern WXDLLEXPORT_DATA(const char) wxButtonNameStr[];
// ----------------------------------------------------------------------------
// wxBitmapButton: a button which shows bitmaps instead of the usual string.
}
// set the bitmaps
- void SetBitmapLabel(const wxBitmap& bitmap)
+ virtual void SetBitmapLabel(const wxBitmap& bitmap)
{ m_bmpNormal = bitmap; OnSetBitmap(); }
- void SetBitmapSelected(const wxBitmap& sel)
- { m_bmpSelected = sel; OnSetBitmap(); };
- void SetBitmapFocus(const wxBitmap& focus)
- { m_bmpFocus = focus; OnSetBitmap(); };
- void SetBitmapDisabled(const wxBitmap& disabled)
- { m_bmpDisabled = disabled; OnSetBitmap(); };
- void SetBitmapHover(const wxBitmap& hover)
+ virtual void SetBitmapSelected(const wxBitmap& sel)
+ { m_bmpSelected = sel; OnSetBitmap(); }
+ virtual void SetBitmapFocus(const wxBitmap& focus)
+ { m_bmpFocus = focus; OnSetBitmap(); }
+ virtual void SetBitmapDisabled(const wxBitmap& disabled)
+ { m_bmpDisabled = disabled; OnSetBitmap(); }
+ virtual void SetBitmapHover(const wxBitmap& hover)
{ m_bmpHover = hover; OnSetBitmap(); }
// retrieve the bitmaps
#include "wx/msw/bmpbuttn.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/bmpbuttn.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/bmpbuttn.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/bmpbuttn.h"
#elif defined(__WXMAC__)
#include "wx/mac/bmpbuttn.h"
#elif defined(__WXCOCOA__)