#include "wx/control.h"
-class WXDLLEXPORT wxBitmap;
+class WXDLLIMPEXP_FWD_CORE wxBitmap;
-extern WXDLLEXPORT_DATA(const wxChar) wxButtonNameStr[];
+extern WXDLLEXPORT_DATA(const char) wxButtonNameStr[];
// ----------------------------------------------------------------------------
// wxButton: a push button
// set the margins around the image
virtual void SetImageMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) { }
- // this wxButton method is called when the button becomes the default one
- // on its panel
- virtual void SetDefault() { }
+ // make this button the default button in its top level window
+ //
+ // returns the old default item (possibly NULL)
+ virtual wxWindow *SetDefault();
// Buttons on MSW can look bad if they are not native colours, because
// then they become owner-drawn and not theme-drawn. Disable it here
static wxSize GetDefaultSize();
protected:
+ // choose the default border for this window
+ virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
+
DECLARE_NO_COPY_CLASS(wxButtonBase)
};
#include "wx/msw/button.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/button.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/button.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/button.h"
#elif defined(__WXMAC__)
#include "wx/mac/button.h"
#elif defined(__WXCOCOA__)