// Win32 only, is default (and only) on some other platforms
#define wxGA_SMOOTH 0x0020
-// obsolete style
-#define wxGA_PROGRESSBAR 0
-
+#if WXWIN_COMPATIBILITY_2_6
+ // obsolete style
+ #define wxGA_PROGRESSBAR 0
+#endif // WXWIN_COMPATIBILITY_2_6
+
+// GTK and Mac always have native implementation of the indeterminate mode
+// wxMSW has native implementation only if comctl32.dll >= 6.00
+#if !defined(__WXGTK20__) && !defined(__WXMAC__) && !defined(__WXCOCOA__)
+ #define wxGAUGE_EMULATE_INDETERMINATE_MODE 1
+#else
+ #define wxGAUGE_EMULATE_INDETERMINATE_MODE 0
+#endif
extern WXDLLEXPORT_DATA(const wxChar) wxGaugeNameStr[];
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxGaugeNameStr);
+ // determinate mode API
+
// set/get the control range
virtual void SetRange(int range);
virtual int GetRange() const;
- // position
virtual void SetValue(int pos);
virtual int GetValue() const;
+ // indeterminate mode API
+ virtual void Pulse();
+
// simple accessors
bool IsVertical() const { return HasFlag(wxGA_VERTICAL); }
-
// appearance params (not implemented for most ports)
virtual void SetShadowWidth(int w);
virtual int GetShadowWidth() const;
// the current position
int m_gaugePos;
+#if wxGAUGE_EMULATE_INDETERMINATE_MODE
+ int m_nDirection; // can be wxRIGHT or wxLEFT
+#endif
+
DECLARE_NO_COPY_CLASS(wxGaugeBase)
};
#define wxGauge wxGauge95
#elif defined(__WXMOTIF__)
#include "wx/motif/gauge.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/gauge.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/gauge.h"
#elif defined(__WXMAC__)
#include "wx/mac/gauge.h"
#elif defined(__WXCOCOA__)