// global data
// ----------------------------------------------------------------------------
-extern WXDLLEXPORT_DATA(const wxChar) wxChoiceNameStr[];
+extern WXDLLIMPEXP_DATA_CORE(const char) wxChoiceNameStr[];
// ----------------------------------------------------------------------------
// wxChoice allows to select one of a non-modifiable list of strings
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxChoiceBase : public wxControlWithItems
+class WXDLLIMPEXP_CORE wxChoiceBase : public wxControlWithItems
{
public:
wxChoiceBase() { }
// all generic methods are in wxControlWithItems
+ // get the current selection: this can only be different from the normal
+ // selection if the popup items list is currently opened and the user
+ // selected some item in it but didn't close the list yet; otherwise (and
+ // currently always on platforms other than MSW) this is the same as
+ // GetSelection()
+ virtual int GetCurrentSelection() const { return GetSelection(); }
+
// set/get the number of columns in the control (as they're not supported on
// most platforms, they do nothing by default)
virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
// emulate selecting the item event.GetInt()
void Command(wxCommandEvent& event);
+ // override wxItemContainer::IsSorted
+ virtual bool IsSorted() const { return HasFlag(wxCB_SORT); }
+
private:
DECLARE_NO_COPY_CLASS(wxChoiceBase)
};
#include "wx/msw/choice.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/choice.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/choice.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/choice.h"
#elif defined(__WXMAC__)
#include "wx/mac/choice.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/choice.h"
#elif defined(__WXPM__)
#include "wx/os2/choice.h"
+#elif defined(__WXPALMOS__)
+ #include "wx/palmos/choice.h"
#endif
#endif // wxUSE_CHOICE
-#endif
- // _WX_CHOICE_H_BASE_
+#endif // _WX_CHOICE_H_BASE_