/////////////////////////////////////////////////////////////////////////////
-// Name: dcclient.cpp
+// Name: src/msw/dcclient.cpp
// Purpose: wxClientDC class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
+// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "dcclient.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#pragma hdrstop
#endif
-#include "wx/string.h"
-#include "wx/log.h"
-#include "wx/window.h"
+#include "wx/dcclient.h"
-#include "wx/msw/private.h"
+#ifndef WX_PRECOMP
+ #include "wx/string.h"
+ #include "wx/log.h"
+ #include "wx/window.h"
+#endif
-#include "wx/dcclient.h"
+#include "wx/msw/private.h"
// ----------------------------------------------------------------------------
// array/list types
#include "wx/arrimpl.cpp"
-WX_DEFINE_OBJARRAY(wxArrayDCInfo);
+WX_DEFINE_OBJARRAY(wxArrayDCInfo)
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
- IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
- IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC)
- IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxWindowDC)
+IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
+IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC)
+IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxClientDC)
+IMPLEMENT_CLASS(wxPaintDCEx, wxPaintDC)
// ----------------------------------------------------------------------------
// global variables
#ifdef __WXDEBUG__
// a global variable which we check to verify that wxPaintDC are only
- // created in resopnse to WM_PAINT message - doing this from elsewhere is a
- // common programming error among wxWindows programmers and might lead to
+ // created in response to WM_PAINT message - doing this from elsewhere is a
+ // common programming error among wxWidgets programmers and might lead to
// very subtle and difficult to debug refresh/repaint bugs.
int g_isPainting = 0;
#endif // __WXDEBUG__
wxWindowDC::wxWindowDC()
{
- m_canvas = NULL;
+ m_canvas = NULL;
}
-wxWindowDC::wxWindowDC(wxWindow *the_canvas)
+wxWindowDC::wxWindowDC(wxWindow *canvas)
{
- m_canvas = the_canvas;
- m_hDC = (WXHDC) ::GetWindowDC(GetWinHwnd(the_canvas) );
- m_hDCCount++;
+ wxCHECK_RET( canvas, _T("invalid window in wxWindowDC") );
- SetBackground(wxBrush(m_canvas->GetBackgroundColour(), wxSOLID));
+ m_canvas = canvas;
+ m_hDC = (WXHDC) ::GetWindowDC(GetHwndOf(m_canvas));
+
+ // m_bOwnsDC was already set to false in the base class ctor, so the DC
+ // will be released (and not deleted) in ~wxDC
+ InitDC();
}
-wxWindowDC::~wxWindowDC()
+void wxWindowDC::InitDC()
{
- if (m_canvas && m_hDC)
- {
- SelectOldObjects(m_hDC);
+ // the background mode is only used for text background and is set in
+ // DrawText() to OPAQUE as required, otherwise always TRANSPARENT,
+ ::SetBkMode(GetHdc(), TRANSPARENT);
- if ( !::ReleaseDC(GetWinHwnd(m_canvas), GetHdc()) )
- {
- wxLogLastError(wxT("ReleaseDC"));
- }
+ // default bg colour is pne of the window
+ SetBackground(wxBrush(m_canvas->GetBackgroundColour(), wxSOLID));
- m_hDC = 0;
- }
+ // since we are a window dc we need to grab the palette from the window
+#if wxUSE_PALETTE
+ InitializePalette();
+#endif
+}
- m_hDCCount--;
+void wxWindowDC::DoGetSize(int *width, int *height) const
+{
+ wxCHECK_RET( m_canvas, _T("wxWindowDC without a window?") );
+
+ m_canvas->GetSize(width, height);
}
// ----------------------------------------------------------------------------
wxClientDC::wxClientDC()
{
- m_canvas = NULL;
+ m_canvas = NULL;
}
-wxClientDC::wxClientDC(wxWindow *the_canvas)
+wxClientDC::wxClientDC(wxWindow *canvas)
{
- m_canvas = the_canvas;
- m_hDC = (WXHDC) ::GetDC(GetWinHwnd(the_canvas));
+ wxCHECK_RET( canvas, _T("invalid window in wxClientDC") );
+
+ m_canvas = canvas;
+ m_hDC = (WXHDC)::GetDC(GetHwndOf(m_canvas));
+
+ // m_bOwnsDC was already set to false in the base class ctor, so the DC
+ // will be released (and not deleted) in ~wxDC
+
+ InitDC();
+}
- // the background mode is only used for text background
- // and is set in DrawText() to OPAQUE as required, other-
- // wise always TRANSPARENT, RR
- ::SetBkMode( GetHdc(), TRANSPARENT );
+void wxClientDC::InitDC()
+{
+ wxWindowDC::InitDC();
+
+ // in wxUniv build we must manually do some DC adjustments usually
+ // performed by Windows for us
+ //
+ // we also need to take the menu/toolbar manually into account under
+ // Windows CE because they're just another control there, not anything
+ // special as usually under Windows
+#if defined(__WXUNIVERSAL__) || defined(__WXWINCE__)
+ wxPoint ptOrigin = m_canvas->GetClientAreaOrigin();
+ if ( ptOrigin.x || ptOrigin.y )
+ {
+ // no need to shift DC origin if shift is null
+ SetDeviceOrigin(ptOrigin.x, ptOrigin.y);
+ }
- SetBackground(wxBrush(m_canvas->GetBackgroundColour(), wxSOLID));
+ // clip the DC to avoid overwriting the non client area
+ SetClippingRegion(wxPoint(0,0), m_canvas->GetClientSize());
+#endif // __WXUNIVERSAL__ || __WXWINCE__
}
wxClientDC::~wxClientDC()
{
- if ( m_canvas && GetHdc() )
- {
- SelectOldObjects(m_hDC);
+}
+
+void wxClientDC::DoGetSize(int *width, int *height) const
+{
+ wxCHECK_RET( m_canvas, _T("wxClientDC without a window?") );
- ::ReleaseDC(GetWinHwnd(m_canvas), GetHdc());
- m_hDC = 0;
- }
+ m_canvas->GetClientSize(width, height);
}
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// VZ: initial implementation (by JACS) only remembered the last wxPaintDC
-// created and tried to reuse - this was supposed to take care of a
+// created and tried to reuse it - this was supposed to take care of a
// situation when a derived class OnPaint() calls base class OnPaint()
// because in this case ::BeginPaint() shouldn't be called second time.
//
wxPaintDC::wxPaintDC()
{
m_canvas = NULL;
- m_hDC = 0;
}
wxPaintDC::wxPaintDC(wxWindow *canvas)
}
else // not in cache, create a new one
{
- m_hDC = (WXHDC)::BeginPaint(GetWinHwnd(m_canvas), &g_paintStruct);
- ms_cache.Add(new wxPaintDCInfo(m_canvas, this));
+ m_hDC = (WXHDC)::BeginPaint(GetHwndOf(m_canvas), &g_paintStruct);
+ if (m_hDC)
+ ms_cache.Add(new wxPaintDCInfo(m_canvas, this));
}
- // the background mode is only used for text background
- // and is set in DrawText() to OPAQUE as required, other-
- // wise always TRANSPARENT, RR
- ::SetBkMode( GetHdc(), TRANSPARENT );
-
- SetBackground(wxBrush(m_canvas->GetBackgroundColour(), wxSOLID));
+ // (re)set the DC parameters.
+ // Note: at this point m_hDC can be NULL under MicroWindows, when dragging.
+ if (GetHDC())
+ InitDC();
}
wxPaintDC::~wxPaintDC()
wxCHECK_RET( info, wxT("existing DC should have a cache entry") );
- if ( !--info->count )
+ if ( --info->count == 0 )
{
- ::EndPaint(GetWinHwnd(m_canvas), &g_paintStruct);
+ ::EndPaint(GetHwndOf(m_canvas), &g_paintStruct);
- ms_cache.Remove(index);
+ ms_cache.RemoveAt(index);
// Reduce the number of bogus reports of non-freed memory
// at app exit
size_t nCache = ms_cache.GetCount();
for ( size_t n = 0; n < nCache; n++ )
{
- info = &ms_cache[n];
- if ( info->hwnd == m_canvas->GetHWND() )
+ wxPaintDCInfo *info1 = &ms_cache[n];
+ if ( info1->hwnd == m_canvas->GetHWND() )
{
+ info = info1;
if ( index )
*index = n;
break;
// find the entry for this DC in the cache (keyed by the window)
WXHDC wxPaintDC::FindDCInCache(wxWindow* win)
{
- wxPaintDCInfo *info = NULL;
size_t nCache = ms_cache.GetCount();
for ( size_t n = 0; n < nCache; n++ )
{
- info = &ms_cache[n];
+ wxPaintDCInfo *info = &ms_cache[n];
if ( info->hwnd == win->GetHWND() )
{
return info->hdc;
return 0;
}
+/*
+ * wxPaintDCEx
+ */
+
+// TODO: don't duplicate wxPaintDC code here!!
+
+wxPaintDCEx::wxPaintDCEx(wxWindow *canvas, WXHDC dc) : saveState(0)
+{
+ wxCHECK_RET( dc, wxT("wxPaintDCEx requires an existing device context") );
+
+ m_canvas = canvas;
+
+ wxPaintDCInfo *info = FindInCache();
+ if ( info )
+ {
+ m_hDC = info->hdc;
+ info->count++;
+ }
+ else // not in cache, create a new one
+ {
+ m_hDC = dc;
+ ms_cache.Add(new wxPaintDCInfo(m_canvas, this));
+ saveState = SaveDC((HDC) dc);
+ }
+}
+
+wxPaintDCEx::~wxPaintDCEx()
+{
+ size_t index;
+ wxPaintDCInfo *info = FindInCache(&index);
+
+ wxCHECK_RET( info, wxT("existing DC should have a cache entry") );
+
+ if ( --info->count == 0 )
+ {
+ RestoreDC((HDC) m_hDC, saveState);
+ ms_cache.RemoveAt(index);
+
+ // Reduce the number of bogus reports of non-freed memory
+ // at app exit
+ if (ms_cache.IsEmpty())
+ ms_cache.Clear();
+ }
+ //else: cached DC entry is still in use
+
+ // prevent the base class dtor from ReleaseDC()ing it again
+ m_hDC = 0;
+}