+ InitDC();
+}
+
+void wxClientDC::InitDC()
+{
+ wxWindowDC::InitDC();
+
+ // in wxUniv build we must manually do some DC adjustments usually
+ // performed by Windows for us
+#ifdef __WXUNIVERSAL__
+ wxPoint ptOrigin = m_canvas->GetClientAreaOrigin();
+ if ( ptOrigin.x || ptOrigin.y )
+ {
+ // no need to shift DC origin if shift is null
+ SetDeviceOrigin(ptOrigin.x, ptOrigin.y);
+ }
+
+ // clip the DC to avoid overwriting the non client area
+ SetClippingRegion(wxPoint(0, 0), m_canvas->GetClientSize());
+#endif // __WXUNIVERSAL__