#else
m_font = wxTheFontList->FindOrCreateFont(10, wxSWISS, wxNORMAL, wxNORMAL);
#endif
#else
m_font = wxTheFontList->FindOrCreateFont(10, wxSWISS, wxNORMAL, wxNORMAL);
#endif
if (m_player.Length() == 0 && !m_playerDialog)
{
m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
if (m_player.Length() == 0 && !m_playerDialog)
{
m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
// the card under the cursor can go somewhere
if (m_game->CanYouGo(x, y) && m_helpingHand)
{
// the card under the cursor can go somewhere
if (m_game->CanYouGo(x, y) && m_helpingHand)
{