from wxPython.wx import *
from wxPython.stc import *
+import images
+
#----------------------------------------------------------------------
debug = 1
sections of text. This will typically be used for things like
syntax highlighting code editors, but I'm sure that there are other
applications as well. A style is a combination of font, point size,
-forground and background colours. The editor can handle
+foreground and background colours. The editor can handle
proportional fonts just as easily as monospaced fonts, and various
styles can use different sized fonts.
% (evt.GetDragAllowMove(), evt.GetDragText()))
if debug and evt.GetPosition() < 250:
- evt.SetDragAllowMove(false) # you can prevent moving of text (only copy)
+ evt.SetDragAllowMove(False) # you can prevent moving of text (only copy)
evt.SetDragText("DRAGGED TEXT") # you can change what is dragged
#evt.SetDragText("") # or prevent the drag with empty text
% (evt.GetX(), evt.GetY(), evt.GetPosition(), evt.GetDragResult()))
if debug and evt.GetPosition() < 250:
- evt.SetDragResult(wxDragNone) # prevent dropping at the begining of the buffer
+ evt.SetDragResult(wxDragNone) # prevent dropping at the beginning of the buffer
def OnDoDrop(self, evt):
s = wxBoxSizer(wxHORIZONTAL)
s.Add(ed, 1, wxEXPAND)
p.SetSizer(s)
- p.SetAutoLayout(true)
+ p.SetAutoLayout(True)
+
+ #ed.SetBufferedDraw(False)
+ #ed.StyleClearAll()
+ #ed.SetScrollWidth(800)
+ #ed.SetWrapMode(True)
-## ed.SetBufferedDraw(false)
-## ed.StyleClearAll()
ed.SetText(demoText)
if wxUSE_UNICODE:
import codecs
# setup some markers
ed.SetMarginType(1, wxSTC_MARGIN_SYMBOL)
ed.MarkerDefine(0, wxSTC_MARK_ROUNDRECT, "#CCFF00", "RED")
- ed.MarkerDefine(1, wxSTC_MARK_CIRCLE, "FOREST GREEN", "SIENNA")
+ #ed.MarkerDefine(1, wxSTC_MARK_CIRCLE, "FOREST GREEN", "SIENNA")
+ ed.MarkerDefineBitmap(1, images.getFolder1Bitmap())
ed.MarkerDefine(2, wxSTC_MARK_SHORTARROW, "blue", "blue")
ed.MarkerDefine(3, wxSTC_MARK_ARROW, "#00FF00", "#00FF00")