// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#include "wx/dcclient.h"
-#include "wx/window.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/window.h"
+ #include "wx/dcclient.h"
+#endif //WX_PRECOMP
#import <AppKit/NSView.h>
#import <AppKit/NSAffineTransform.h>
+#import <AppKit/NSColor.h>
+#import <AppKit/NSGraphicsContext.h>
+#import <AppKit/NSBezierPath.h>
+#import <AppKit/NSWindow.h>
/*
* wxWindowDC
IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
wxWindowDC::wxWindowDC(void)
+: m_window(NULL)
+, m_lockedNSView(NULL)
{
};
wxWindowDC::wxWindowDC( wxWindow *window )
+: m_window(window)
+, m_lockedNSView(NULL)
{
- wxFAIL_MSG("non-client window DC's are not supported");
+ wxLogDebug(wxT("non-client window DC's are not supported, oh well"));
};
wxWindowDC::~wxWindowDC(void)
{
+ CocoaUnwindStackAndLoseFocus();
};
+bool wxWindowDC::CocoaLockFocusOnNSView(WX_NSView nsview)
+{
+ if([nsview lockFocusIfCanDraw])
+ {
+ sm_cocoaDCStack.Insert(this);
+ m_cocoaFlipped = [nsview isFlipped];
+ m_cocoaHeight = [nsview bounds].size.height;
+ CocoaApplyTransformations();
+ m_lockedNSView = nsview;
+ return true;
+ }
+ wxLogDebug(wxT("focus lock failed!"));
+ return false;
+}
+
+bool wxWindowDC::CocoaUnlockFocusOnNSView()
+{
+ [[m_lockedNSView window] flushWindow];
+ [m_lockedNSView unlockFocus];
+ m_lockedNSView = NULL;
+ return true;
+}
+
+bool wxWindowDC::CocoaLockFocus()
+{
+ wxLogTrace(wxTRACE_COCOA,wxT("Locking focus on wxWindowDC=%p, NSView=%p"),this, m_window->GetNonClientNSView());
+ return CocoaLockFocusOnNSView(m_window->GetNonClientNSView());
+}
+
+bool wxWindowDC::CocoaUnlockFocus()
+{
+ wxLogTrace(wxTRACE_COCOA,wxT("Unlocking focus on wxWindowDC=%p, NSView=%p"),this, m_window->GetNonClientNSView());
+ return CocoaUnlockFocusOnNSView();
+}
+
+void wxWindowDC::Clear()
+{
+ if(!CocoaTakeFocus()) return;
+
+ NSGraphicsContext *context = [NSGraphicsContext currentContext];
+ [context saveGraphicsState];
+
+ [m_backgroundBrush.GetNSColor() set];
+ [NSBezierPath fillRect:[m_lockedNSView bounds]];
+
+ [context restoreGraphicsState];
+}
+
/*
* wxClientDC
*/
wxClientDC::wxClientDC( wxWindow *window )
{
+ m_window = window;
};
wxClientDC::~wxClientDC(void)
{
+ CocoaUnwindStackAndLoseFocus();
};
+bool wxClientDC::CocoaLockFocus()
+{
+ wxLogTrace(wxTRACE_COCOA,wxT("Locking focus on wxClientDC=%p, NSView=%p"),this, m_window->GetNSView());
+ return CocoaLockFocusOnNSView(m_window->GetNSView());
+}
+
+bool wxClientDC::CocoaUnlockFocus()
+{
+ wxLogTrace(wxTRACE_COCOA,wxT("Unlocking focus on wxClientDC=%p, NSView=%p"),this, m_window->GetNSView());
+ return CocoaUnlockFocusOnNSView();
+}
+
/*
* wxPaintDC
*/
wxPaintDC::wxPaintDC( wxWindow *window )
{
- wxASSERT_MSG([NSView focusView]==window->GetNSView(), "PaintDC's NSView does not have focus. Please use wxPaintDC only as the first DC created in a paint handler");
- // This transform flips the graphics since wxDC uses top-left origin
- if(![window->GetNSView() isFlipped])
- {
- // The transform is auto released
- NSAffineTransform *transform = [NSAffineTransform transform];
- /* x' = 1x + 0y + 0
- y' = 0x + -1y + window's height
- */
- NSAffineTransformStruct matrix = {
- 1, 0
- , 0, -1
- , 0, [window->GetNSView() bounds].size.height
- };
- [transform setTransformStruct: matrix];
- // Apply the transform
- [transform concat];
- }
- // TODO: Apply scaling transformation
+ m_window = window;
+ wxASSERT_MSG([NSView focusView]==window->GetNSView(), wxT("PaintDC's NSView does not have focus. Please use wxPaintDC only as the first DC created in a paint handler"));
+ sm_cocoaDCStack.Insert(this);
+ m_lockedNSView = window->GetNSView();
+ m_cocoaFlipped = [window->GetNSView() isFlipped];
+ m_cocoaHeight = [window->GetNSView() bounds].size.height;
+ CocoaApplyTransformations();
};
wxPaintDC::~wxPaintDC(void)
{
+ CocoaUnwindStackAndLoseFocus();
};
+bool wxPaintDC::CocoaLockFocus()
+{
+ wxFAIL_MSG(wxT("wxPaintDC cannot be asked to lock focus!"));
+ return false;
+}
+
+bool wxPaintDC::CocoaUnlockFocus()
+{
+ // wxPaintDC focus can never be unlocked.
+ return false;
+}
+